GPU RTL Designer
Apple
GPU RTL Designer
Apple
Designs phones, computers and their operating systems
Do you love creating elegant solutions to highly complex challenges? Do you intrinsically see the importance in every detail? As part of our Silicon Technologies group, you’ll help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and expertly handle the tasks that make them beloved by millions. Joining this group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices. Together, you and your team will enable our customers to do all the things they love with their devices! At Apple, we push our designs to the limit in order to make amazing products. We want to delight our customers with hardware that performs great while delivering long battery life. As part of the mobile GPU design team, you will collaborate with Platform Architecture, Software, Design Verification, and Physical Design teams to deliver RTL and specifications for GPU power management and SOC interface logic. In addition, you will be responsible for integrating applicable IP from other teams to enable complete security, debug, and power management solutions!
BS + 3 years of relevant experience Experience in one or more of the following areas: logic optimization, synthesis, timing analysis, floor-planning, power intent descriptions, and clock domain clock crossings Experience writing RTL in Verilog and/or System Verilog Experience with logic simulation and debug
Ability to write one or more scripting languages Experience in Graphics hardware design Experience in power management for large designs like CPUs, GPUs, or SOCs Expertise in CDC, RDC, and UPF collateral
- Deliver high quality design collateral, including RTL, to Physical Design teams - Create micro architecture specifications - Specify clock, power, and interface descriptions to ensure optimized design - Assess and integrate IP from other Apple teams - Close timing, power, area, and lint for design by optimizing RTL and constraints - Drive performance, power, area, and functional goals - Provide schedules to IP teams and management - Lead project milestones for on time delivery - Collaborate effectively with IP teams spanning multiple sites
Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.
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