Scientific Games provides end-to-end gaming and lottery solutions for lotteries, casinos, and online gaming. It covers game design, production, and management of both physical and digital products, including traditional scratch games and online platforms. The company expanded by acquiring NYX Gaming Group in 2018 to strengthen its digital gaming capabilities, positioning itself as a major player in online and social gaming. Compared with competitors, it differentiates itself through vertically integrated services from concept to delivery and a history of scalable, global solutions, plus a track record of pursuing strategic moves to unlock value and growth. The company’s goal is to help clients grow by delivering comprehensive, scalable gaming and lottery systems and by expanding digital offerings to reach more players worldwide.
Company Size
1,001-5,000
Company Stage
IPO
Headquarters
Alpharetta, Georgia
Founded
1973
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MD contract appeals board sanctions lottery agency for 'roadblocks' to investigation. Key takeaways: * Maryland Board of Contract Appeals sanctions lottery agency * Scientific Games challenges lottery contract cancellation * Lottery agency failed to produce required documents * Sanctions bar agency from using withheld records in defense A nearly yearlong battle over a lucrative lottery contract has landed the state's gaming agency in hot water with the Maryland Board of Contract Appeals. The gaming agency was sanctioned for repeatedly ignoring orders for records, the board said. A 16-page decision itemizes a lengthy list of ways the Maryland Lottery and Gaming Control Agency and its lawyers avoided turning over records to lawyers for Scientific Games Inc. "Every step of the way, Respondent [the lottery agency] threw up roadblocks to Appellant's right to discovery, obstructing access to documents to which Appellant was entitled but laying blame of noncompliance and delay at the feet of everyone else but the MLGCA - whether it be the Governor's Office, DoIT [the Department of Information Technology], Appellant or even this Board," the decision said. "To add insult to injury, Respondent continued to pay lip service to the importance of a speedy resolution of the case despite failing to complete its long-overdue document production," it said. The board said it will now automatically assume that all documents withheld or not produced are favorable to the claims made by Scientific Games. The sanctions handed down by the board also prevent the lottery agency from using records that should have been turned over to defend itself, and it bars the agency from calling witnesses who wrote or received any of the records involved that were not turned over to Scientific Games. Representatives for the lottery and for the Office of the Attorney General, which represents state agencies, declined to comment on the order citing the ongoing nature of the litigation. Scientific Games also declined comment. Scientific Games, which currently manages lottery gaming for the agency, is appealing a 2025 decision by the lottery to cancel a bidding process that saw the Georgia-based company recommended for the new contract after its chief competitor was first recommended and later disqualified. As the appeals continue, the lottery agency remains unable to rebid the contract and Scientific Games continues to operate the lottery under the old contract. The current deal with Scientific Games expires in May, and will likely have to be extended since it could take more than a year to award a new contract and allow for a transition if a new company replaces Scientific Games. The Board of Contract Appeals cannot award the deal to Scientific games. The agency appeared close to recommending last summer that the contract be awarded to Intralot, a competitor to Scientific Games, based on price. The lottery commission does not award the contract - its vote is a preliminary step needed to send the contract to the Department of General Services and ultimately the Board of Public Works to award. Scientific Games filed a challenge within a week, alleging that some minority- and women-owned businesses that were part of the Intralot bid had not completed the certification process. Scientific Games also sought a slew of records under the Maryland Public Information Act related to communications between the commission, lobbyists and the governor's office. Lottery officials later agreed that Intralot's minority contractors were not certified - a flaw it said was fatal to Intralot's bid. Nearly two weeks later, Scientific Games agreed to a deal offered by attorneys representing the gaming agency to rescind the award to Intralot and recommend Scientific Games get the contract, in exchange for the company dropping both its challenge and records requests. But when it came to a vote, the commission agreed Intralot's proposal was nonresponsive. But it also, by a 4-3 vote, rejected recommending Scientific Games. Scientific Games has since pressed forward with challenges both in court and at the Board of Contract Appeals. The board's ruling last week highlights its growing frustration with the gaming agency and its "recalcitrance... to its discovery obligations and compliance with the Board's orders," which the board writes "began out of the gate." From the start, Scientific Games has alleged the lottery agency or its commissioners improperly communicated with lobbyists representing its chief competitor and potentially hundreds of records shared with the governor's office. The company said the records it sought were key to proving its case. The contract appeals panel agreed. Attorneys for the agency said many of the documents requested were protected by various privileges. The panel later privately reviewed documents on two occasions, ruling that only a handful was protected from disclosure. Since then, the board in its sanction ruling noted that the agency and its attorneys repeatedly missed deadlines and failed to turn over records and a promised log of documents that were not disclosable. The board, in its decision to sanction the lottery agency, said its "repeated failure and or refusal to comply... warrants sanctions." It noted the unusual length of the case and the board's rules that are designed to expedite appeals. "Respondent's initial refusal to comply with long-standing regulation foretold what was to follow throughout the remainder of these proceedings," the board wrote. The panel expressed frustration over the litany of excuses for the failure to comply. The blame, it said, rests solely with lottery officials. "No matter who Respondent seeks to blame, there are only two parties to this litigation: Sci Games and MLGCA," the board wrote. "Respondent is solely responsible for its own failure and/or refusal to obey the Board's Orders even if satisfying its obligations may depend in part on the cooperation of third parties." Bryan Sears covers the governor and General Assembly, state politics and transportation for Maryland Matters. Maryland Matters is part of States Newsroom, a network of news bureaus supported by grants and a coalition of donors as a 501(c)(3) public charity. Maryland Matters maintains editorial independence. Contact Editor Steve Crane for questions: [email protected]. Follow Maryland Matters on Facebook and Twitter.
Former Scientific Games, Entain CEO Gavin Isaacs joins GLI as advisor to Board of Directors. Global test lab Gaming Laboratories International (GLI) has announced the appointment of Gavin Isaacs - former CEO of Scientific Games and more recently Entain - as an advisor to its Board of Directors, pending regulatory review and approval. Isaacs will serve alongside CVC, represented by Alexander Heerkens Thijssen, Matt Turner and Zach Kelly, as well as GLI President & CEO James Maida, the company said in a Monday release. CVC, a renowned global investment firm, acquired a sizable stake in GLI late last year as part of GLI's leadership succession plan, aiming to support the group's continued growth and long-term development. "I am thrilled that Gavin is joining the GLI board," said Maida. "The board and I as CEO have ambitious plans that will further propel GLI globally over the next several years, and Gavin's decades of experience, vision, and history of innovation make him a perfect partner as we move forward. Isaacs added, "I am excited to join the Board of GLI as it embarks on its next stage of growth. I look forward to working with James Maida and CVC as we build upon the incredible business built by James and his team over the past 37 years." Isaacs is described as a seasoned CEO and board director with more than 25 years of leadership experience across the global gaming, iGaming, sports betting and lottery industries. He served as President of Aristocrat between 1998 and 2006, as COO of Bally Technologies from 2006 to 2011 and CEO of Shuffle Master from 2011 to 2013. He later served as President and CEO of Scientific Games. More recently he spent a short stint as CEO of Entain from September 2024 until February 2025. GLI said Isaacs has built a career distinguished by driving "transformational growth, overseeing strategic mergers and acquisitions totaling over US$10 billion and delivering consistent shareholder value through both organic expansion and successful turnarounds."
Dutch lottery chases skyhills out of the netherlands. Scientific Games reports good early adoption of new Ohio tool. Published on: 4th September 2026 | Last updated: 4th September 2026, 4:38 pm Scientific Games has reported that its Scratch Connect retail-to-digital bridging tool has been successfully implemented in Ohio, with a double-digit rate of early adopters. The tool itself was designed with a seamless transition from retail to mobile in mind, allowing players to switch between a retail scratch-off offer to its digital counterpart through a single click. In practice, this means that almost 570,000 Ohio Lottery players scanned their $5 Bonus Cash Wheel retail ticket to subsequently play the digital Reach the Wheel online game, and 40% of them then selected "play again by entering another ticket" - tapping into the full connected retail-to-digital experience. Ohio marks the third location where Scratch Connect has been successfully launched, following Kentucky and Pennsylvania. The physical ticket remains the main entry point, with all prizes only redeemable at the retail point-of-sale, even those won through the digital experience. Every location where Scratch Connect is active has different features tailored for each specific lottery. In Ohio, Scientific Games rolled out a specific wheel-style action that matches the Ohio Lottery's Bonus Cash Wheel scratch-off game, with its own visual cues and color matching to create a cohesive physical-to-digital experience. Charlie Scannella, VP, Customer Success & Relationship Management for Scientific Games, commented: "The early response to Bonus Cash Wheel demonstrates the opportunity lotteries have to connect retail and digital play in a way that feels natural to players. "Scratch Connect extends the entertainment of a physical scratch game to mobile while keeping the retail network central to the experience. Players can move easily from the ticket to digital play without an account or registration, giving lotteries a simple way to introduce a connected experience while supporting their retail business."
Veikkaus plans more new roles ahead of 2027 reform. Veikkaus plans more new roles ahead of 2027 reform vanja mitic September 4, 2026 latest casino and gambling news. Veikkaus is preparing for Finland's upcoming gambling market reform with a new round of change negotiations that could reshape parts of its workforce. The state-owned operator submitted its negotiation proposal on September 2, covering the Data & AI unit, two business units and finance teams. The process could result in 15 current positions ending, while 17 new roles are planned within the company. Four existing positions could also undergo substantial changes. Veikkaus expects the negotiations to last around three weeks. The company said the changes reflect the skills and working methods it will need as Finland approaches the July 2027 opening of its licence-based gambling market. Reija Airas, EVP, People, Culture & Communications, said in a press release that the organisation expects the content of some roles to change significantly during the transition. "The new market situation requires us to be able to renew our capabilities and ways of working. What is essential in this change is that the focus and content of work will change: while some current roles are planned to end, more new roles are being created in terms of number. We want to ensure that we are ready to meet future requirements with our strong expertise." The proposed workforce adjustment follows several other changes at Veikkaus as it prepares for increased competition. Veikkaus reshapes its business for competition. Finland's new gambling framework will take effect on July 1, 2027. Under the reformed system, betting and iCasino will move from Veikkaus' exclusive control into a licence-based market. The company will continue to hold exclusive rights covering lottery games, scratchcards, slot machines and physical table games. Veikkaus has already begun separating these activities within its organisation. In May 2026, it announced plans to establish two subsidiaries, with one focused on exclusive operations and another serving the competitive market. The company has also submitted licence applications as a private entity. Around 50 companies had applied to participate in the forthcoming market by the end of June. The transition has brought changes at management level as well. Veikkaus removed its deputy CEO position after Velipekka Nummikoski moved into another role. The operator has also adjusted its technology operations and replaced its sportsbook backend from DraftKings with OpenBet. In August, former Scientific Games executive Chris Armes joined Veikkaus as executive VP of Gaming Technologies. He is due to take up the position in autumn 2026 and will oversee the technology organisation from Helsinki. Veikkaus has previously highlighted the competitive pressure expected after the market opens. Jarkko Nordlund, the company's iGaming EVP, said last year: "The competition will be fierce when the market opens, so we must be very competitive. Our aim is to challenge the mentality of our current position, so we need to secure market leadership." The company has also joined the Finnish Gambling Association as it prepares for the new regulatory environment. First-Half results show higher revenue. Veikkaus reported growth across several financial measures during the first half of 2026. Sales revenue rose 1% year on year to €471.3 million. Operating profit increased from €220.6 million to €227.7 million, while profit for the period reached €234.2 million, compared with €229.6 million in the first half of 2025. Digital operations accounted for a growing share of the business. Digital gross gaming revenue represented 64.5% of the parent company's total during H1, up 3.6 percentage points from a year earlier. The number of registered customers also increased. Veikkaus ended June with approximately 2.672 million registered customers, around 50,000 more than at the same point in 2025. Lottery and land-based gaming generated €317.9 million in gross gaming revenue, essentially unchanged from the previous year. Lottery revenue rose to €254.5 million from €246.1 million, supported by a 9.1% increase in digital lottery revenue. Physical gaming revenue declined. Slot machines and table games generated €63.4 million, down from €71.3 million, with Veikkaus attributing the reduction primarily to a smaller retail network and fewer slot machines. Betting and iCasino performed better, with gross gaming revenue increasing to €151.6 million from €146.5 million. The iCasino business benefited from a broader game catalogue and an expanding live casino offering. Veikkaus' international B2B subsidiary, Fennica Gaming, also recorded strong growth during the period. Revenue climbed 80.6% to €10.3 million from €5.7 million a year earlier. The company expanded its presence through eInstants and iCasino launches in markets including Italy, Canada, parts of Germany, Mexico, the Czech Republic and Iceland. Fennica now operates in 21 markets across three continents. It also secured an online supplier licence in the UAE last year.
Scientific Games launches latest SG Signature Linked Game. 28th August 2026 9:39 am Thirteen US lotteries will launch omnichannel games based on Fremantle's popular TV game show brands Scientific Games has officially launched its latest multi-state SG Signature Linked Game in four US markets, with another nine state lotteries set to launch by December 1. Created in partnership with Fremantle, the Game Show Experience is an omnichannel play experience featuring themed scratch-off, Fast Play and digital games showcasing the most recognizable TV game show brands, including The Price is Right, Family Feud and Press Your Luck. Participating US lotteries for Game Show Experience currently include Iowa, South Carolina (SCEL), Tennessee, Maryland Lottery, Delaware, South Dakota, Arkansas, Pennsylvania, Texas, DC, Kansas, Illinois and Maine. "The Game Show Experience offers our players something unique in our portfolio: a trusted brand in The Price is Right that our players love, paired with a one-of-a-kind experiential prize with the chance to win up to $10 million," said Kassandra Trenary, director of marketing and advertising for the Iowa Lottery. "We're excited to be one of the first states to offer this promotion, bringing our players an experience that goes beyond the traditional lottery offering." Players can win prizes instantly or participate in a second-chance opportunity offering more than 100 lucky trip winners the chance to win an SG Signature Linked Game experiential event in fall 2027. Trip winners will spend five days/four nights in Los Angeles, the entertainment capital of the world, and attend a taping of The Price Is Right game show as audience members. Winners will then return to the iconic set for an exclusive lottery winners-only Game Show Experience event to be held on The Price Is Right stage. "The Price Is Right and the Game Show Experience are a natural fit for our players," said SCEL lottery product director Scott Warner. "The TV show is familiar and exciting, and we were eager to give South Carolina players the opportunity to participate. "Beyond the scratch-off game and four Game Show Experience participants from South Carolina, SCEL created an additional opportunity to win: nine South Carolina players will win up to $26,000 in a locally produced Showcase Showdown. The Price Is Right is always so inclusive of its fans, and SCEL is excited to offer so many chances to win The Price Is Right -style." Up to $10 million in cash prizes are up for grabs. In a unique spin, the cash winnings of the trip winner making it to the final round of the Game Show Experience event will be matched and then shared equally among all other trip winners. "It's no surprise the Game Show Experience games are performing well," Tina Hoover, vice president of licensing for Scientific Games. "The incredibly broad and sustained appeal of these classic TV game show brands brings to life the surprise, joy and wins that players love. "We continue to expand our licensed brands portfolio with brands that engage players and drive incremental sales." Scientific Games pioneered the lottery Linked Game concept in 2007, offering lottery players once-in-a-lifetime opportunities to win experiential prizes at exclusive events themed to brands like Deal Or No Deal, Willy Wonka & The Chocolate Factory, and most recently Game of Thrones. Now called SG Signature Linked Games, these games and white-glove events represent a combined retail value of more than US$7 billion to date. Themed to Jurassic World, the company's next SG Signature Linked Game is set to take place this fall in Hawaii, where the original Jurassic Park movie was filmed.