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Electronic Arts

Global publisher of live-service video games

Presentation Software Engineer

Game EngineeringConfirmed live in the last 24 hours
Full-timeVancouver, BC, CanadaCA$104.5k - CA$142.8kIn-person

About the Job

Requirements

  • At least 3 years of professional software or game development experience, preferably within large, multiplatform codebases.
  • Strong proficiency in C++ and a solid foundation in object-oriented design, data structures, and software engineering best practices.
  • Experience developing, maintaining, and debugging production-level software or game engine systems.
  • Understanding of memory management, multithreading, and runtime optimization.
  • Experience utilizing AI-assisted development tools, such as coding agents, to rapidly prototype, accelerate execution, and automate workflows, with the ability to critically review and validate AI-generated code.
  • A bachelor's degree in computer science or a related field, or equivalent training and professional experience.

Responsibilities

  • Collaborate with designers, animators, artists, and engineers to develop immersive presentation features and authentic broadcast experiences.
  • Design and implement robust runtime architectures for dynamic cameras, cinematic sequences, transitions, and broadcast overlays.
  • Work with multidisciplinary teams on requirements analysis, technical design, and documentation for presentation features.
  • Profile, debug, and optimize presentation features across multiple platforms to ensure high performance within memory, CPU, and GPU budgets.
  • Leverage internal and external technologies within the Frostbite ecosystem to improve content workflows and team efficiencies.

Desired Qualifications

  • Experience with scripting or managed languages such as Python, C#, or Lua for tooling and automation.
  • Strong debugging and problem-solving skills.
  • Excellent communication and collaboration skills, with the ability to work effectively alongside technical and non-technical peers.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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