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Electronic Arts

Global publisher of live-service video games

Experience Designer 2 EA SPORTS FC

Product DesignConfirmed live in the last 24 hours
Full-timeVancouver, BC, CanadaCA$104.5k - CA$142.8kIn-person

About the Job

Requirements

  • At least 5 years of experience in user interface, visual, or experience design across games, entertainment, or digital products; experience shipping one or more games is ideal.
  • A portfolio demonstrating strong visual craft, creative exploration, and the ability to connect form and function into intuitive, engaging, polished player experiences.
  • Strong visual design skills across user interfaces, typography, layout, composition, and visual storytelling.
  • Understanding of core user experience principles, including user flows, information hierarchy, interaction patterns, and player-centred design.
  • Experience translating user experience concepts, game design requirements, and creative ideas into visual directions, prototypes, and high-fidelity user interfaces.
  • Understanding of game systems and how features and interactions connect to create cohesive player experiences.
  • Proficiency in modern design and prototyping tools such as Figma, Adobe Creative Suite, or similar tools.
  • Experience working within established design systems while maintaining consistency and exploring creative expression.
  • Storytelling, presentation, and design rationale skills to communicate creative decisions, collaborate with partners, and advocate for design solutions.
  • Design judgment and ability to own assigned features from concept through implementation, balancing visual quality, usability, and production constraints.
  • Ability to navigate ambiguity, ask thoughtful questions, challenge assumptions, and propose creative solutions.
  • Collaborative mindset, relationship-building skills, adaptability, and passion for games and meaningful player experiences.

Responsibilities

  • Create visual and interactive design solutions using the FC Design System, owning assigned features from early concept exploration through high-fidelity execution and implementation.
  • Translate user experience flows, game design requirements, and player needs into intuitive, visually engaging, cohesive player experiences.
  • Explore creative visual directions and develop user interface concepts that balance visual identity, usability, and functionality.
  • Collaborate with Design System owners and fellow designers to maintain consistency, quality, and opportunities for creative expression across experiences.
  • Work with Experience Designers, Game Designers, Producers, Researchers, Art Directors, and Engineers to bring features from concept to delivery.
  • Apply player-centred design thinking, consider player needs, behaviours, and game systems, challenge assumptions, and propose thoughtful solutions.
  • Present design concepts and solutions, communicate design rationale, and incorporate feedback to refine outcomes.
  • Contribute to team discussions, share design work and learnings, and build relationships across disciplines to support collaboration and continuous improvement.

Desired Qualifications

  • Experience with motion design and animation using After Effects, Rive, or similar tools.
  • Experience with 3D design tools such as Blender, Maya, or Cinema 4D.
  • Experience designing and implementing user interfaces within game engines such as Unreal or Unity.
  • Familiarity with expressive user interfaces and modern game interface design.
  • Understanding of game development pipelines and cross-disciplinary production workflows.
  • Passion for football and interest in its sport, culture, and global community.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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