Online Software Engineer EA SPORTS NHL
Electronic Arts
Online Software Engineer EA SPORTS NHL
Electronic Arts
Global publisher of live-service video games
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC, NHL® hockey, NBA LIVE basketball, and EA SPORTS UFC.
The EA SPORTS NHL franchise is founded on passion and new ideas. Located in Vancouver, British Columbia, the team is composed of diverse talent dedicated to creating on-ice experiences that connect gamers around the world through play. If you're a creative pioneer with an experience with your craft, this will be more than a job. It'll be what you love.
We are looking for an experienced software engineer in the Online area. Our Online engineers develop and extend features in the game to facilitate a connected and socially interactive user experience. Above all, we are looking for an engineer who is excited to use their talent and experience to build AAA quality games.
You will work in a hybrid model, with 2 days at home and 3 days onsite at our studio in Burnaby, British Columbia.
Responsibilities:
Create and extend online features, involving full stack development on game client and servers.
Monitor and address performance, scalability, and stability impacts of features.
Iterate and design improvements to live systems and workflows.
Work with 3rd party and internal software APIs.
Work with designers to gather requirements and propose technical solutions.
Work with a team of other engineers in a collaborative environment and report to a team lead.
Qualifications:
Proficiency with software engineering principles and architectural design.
Proficiency with testing, debugging, and performance optimizations.
Experience with real-time networking protocols, client-server and peer-to-peer architectures, multi-threaded applications, and database technologies.
3+ years of C++ software development.
Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code.
You can still apply if you can meet most of the requirements and are comfortable opening a dialogue that considers you.
Pay Transparency - North America
Global publisher of live-service video games
Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.
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