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DreamWorks Animation

Produces animated films and TV series

Lead Environment Artist

3D ModelingConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaNo salary listed

About the Job

Requirements

  • Two to four years of experience creating 3D environments for shipped games.
  • Experience with 3D packages such as Maya, 3ds Max, Blender, or Modo.
  • Experience with world-building or level-editing tools.
  • Must be willing to work in the Montreal office at least four days per week.
  • Must be willing to work overtime when required, in accordance with Quebec labor standards.
  • Must be legally authorized to work in Canada.
  • Must be willing to travel for work-related business when necessary.

Responsibilities

  • Establish and maintain the artistic vision for environments in partnership with the Associate Art Director (World) and Art Director.
  • Lead, mentor, and support a team of environment artists, providing feedback, coaching, and career development.
  • Review environment assets and scenes to ensure consistency, quality, and adherence to technical constraints.
  • Collaborate with level design to ensure environments support gameplay flow, readability, and player experience.
  • Work closely with other art leads and technical art leads to enhance atmosphere, performance, and visual cohesion.
  • Drive improvements to pipelines, tools, and workflows to increase efficiency and maintain high production quality.
  • Partner with the Associate Producer and Content Producer to plan tasks, estimate timelines, and manage team workload.
  • Troubleshoot complex environment-related issues and propose scalable solutions.
  • Contribute to documentation, style guides, and best practices for environment creation.

Desired Qualifications

  • Experience developing large-scale or open-world spaces.
  • Experience modeling and texturing natural and architectural elements.
  • Experience authoring textures or materials in tools such as Substance.
  • Understanding of lighting fundamentals or in-engine lighting tools.
  • Knowledge of shader creation or material graph workflows.
  • Interest in architecture, landscape design, or world-building research.
  • Familiarity with procedural tools such as Houdini.

About the Company

DreamWorks Animation

Produces animated films and TV series

DreamWorks Animation produces animated films and television shows for family and children audiences, creating stories and characters that appeal to multiple generations. Its products are brought to life through a full animation pipeline, including in-house technology like the Moonray rendering platform, and a studio ecosystem that supports development from concept to release. Work combines artistry and engineering to deliver feature films, TV series, and related experiences, with revenue coming from box office, licensing, merchandise, and partnerships with streaming services. The company differentiates itself with its proprietary animation technology, a large creative talent pool at its Glendale campus, and a track record of popular franchises such as How to Train Your Dragon, along with award-winning storytelling. Its goal is to produce high-quality, engaging animated content and advance animation technology while expanding its franchises across theaters, TV, and digital platforms.

Company size
1,001-5,000
Company stage
Acquired
Total funding
$15M
Headquarters
Glendale, CA
Founded
1994

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