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Electronic Arts

Global publisher of live-service video games

Machine Learning Engineer

Applied Machine LearningUpdated on Nov 13
Full-timeVancouver, BC, CanadaIn-person

About the Job

Requirements

  • Possess a BS in Computer Science, Mathematics, or a related field, or equivalent professional engineering experience.
  • Demonstrate experience with large language model deployment, fine-tuning, and retrieval-augmented generation techniques.
  • Have strong computer programming fundamentals and proficiency in Python and C++ or Java.
  • Have hands-on experience with Databricks, Trino, and Apache Airflow to manage production data and model workflows.
  • Have a proven record of building, deploying, and maintaining machine learning applications within productized software.
  • Have experience deploying models on edge devices across the entire machine learning lifecycle.

Responsibilities

  • Deploy and maintain end-to-end machine learning pipelines to ensure robust data delivery and optimal model performance.
  • Deploy machine learning models directly on target devices such as gaming consoles and PCs, optimized for specific platform constraints.
  • Execute large language model deployment and optimization for generative content and immersive in-game systems.
  • Engage with game teams to share technical knowledge and develop and ship high-impact features.
  • Promote machine learning best practices through presentations and interactive demonstrations to elevate the team's craft.
  • Stay abreast of the latest machine learning advancements and prototype new application opportunities within the FC franchise.
  • Operationalize, deploy, and scale high-impact machine learning solutions and end-to-end pipelines that power personalized, in-game experiences.
  • Implement resilient data architectures, maintain scalable infrastructure, and collaborate with stakeholders to translate requirements into high-performance, production-ready systems.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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