E

Electronic Arts

Global publisher of live-service video games

Program Manager Intern - Games for All

Program ManagementConfirmed live in the last 24 hours
Internship · Winter 2027Vancouver, BC, CanadaCA$60k - CA$65k

About the Job

Requirements

  • Currently enrolled in an accredited Master's program in interactive entertainment, political science, media, technology, product development, or a related field, with an expected graduation date no earlier than December 2027.
  • Knowledge of cultural analysis, authentic media representation, or inclusive design.
  • Ability to identify friction points and underserved player needs within game content.
  • Strong written and verbal communication skills.
  • Strong analytical and problem-solving skills with attention to detail.
  • Must be legally authorized to work in Canada full time during the 16-week internship.
  • Must be available for a full-time paid internship from January through May 2027.

Responsibilities

  • Contribute to expanding the Inclusive Design Knowledge Base with guidance, templates, and training materials.
  • Support the team with project-management tasks, including work in Asana and Google Drive.
  • Contribute guidance on cultural sensitivities and geopolitical context by reviewing text and visual content.
  • Engage with internal and external stakeholders to provide insights and guidance on specific game-related content.
  • Track metrics, analyze inclusive-design project documentation, and consolidate insights to inform future work.

Desired Qualifications

  • In-depth knowledge of one or more specific cultures, regions, or dimensions of representation, such as cultures and histories of East Asia or the Middle East and North Africa regions.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

Recently Posted Jobs

Explore more opportunities at Electronic Arts

See more jobs