A

Apple

Designs phones, computers and their operating systems

Design Engineer - App Store & Games Product Design Team

Frontend Engineering +1Confirmed live in the last 24 hours
Full-timeNo salary listedIn-person

About the Job

Requirements

  • At least 5 years of software engineering experience, with strong proficiency in iOS and macOS development using Swift, SwiftUI, and UIKit.
  • Equally strong proficiency with web technologies, including HTML, CSS, JavaScript or TypeScript, and React or similar technologies.
  • Strong proficiency with Git, continuous integration and continuous delivery pipelines, and developer infrastructure including TestFlight, code signing, and build distribution.
  • Experience architecting codebases for collaboration by establishing patterns, documentation, and structure that enable others to build on the work.
  • Experience integrating with APIs, backend services, and data pipelines.
  • Demonstrated fluency with AI-assisted development tools and a clear perspective on how these tools are changing engineering workflows.
  • Excellent communication skills and the ability to translate clearly between design and engineering contexts.
  • Experience working within or closely alongside design teams, with appreciation for design craft, visual quality, and interaction detail.

Responsibilities

  • Architect and structure code projects so designers can contribute effectively.
  • Manage version control and collaboration workflows.
  • Distribute prototypes through TestFlight and internal platforms.
  • Ensure that built artifacts are maintainable, well-organized, and ready for engineering adoption.
  • Elevate working prototypes from proof of concept to structured, distributable artifacts that production teams can integrate with confidence.
  • Partner with engineering teams to facilitate handover, align on technical standards, and, in some cases, contribute directly to production repositories.
  • Evaluate new AI-assisted development tools and help the team maintain its technical edge.
  • Scale the team's code-based prototyping practices, maintain prototypes, and establish robust infrastructure for collaboration, distribution, and handover.
  • Define technical standards, establish workflows, and shape how design and engineering collaborate across products.

Desired Qualifications

  • Experience with Core Animation, Core Graphics, Metal, or advanced motion and animation frameworks.
  • Familiarity with machine learning pipelines, personalization systems, or recommendation engines, and the ability to interface with these systems to improve user-facing experiences.
  • Experience setting up and managing internal tools, developer platforms, or prototype distribution systems.
  • Previous experience mentoring or enabling non-engineers in technical workflows.
  • Experience working in environments where design and engineering boundaries are intentionally blurred.
  • Familiarity with spec-driven development practices.
  • A deep understanding of the Apple design aesthetic, Human Interface Guidelines, and platform conventions.

About the Company

Apple

Designs phones, computers and their operating systems

Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.

Company size
10,001+
Company stage
IPO
Headquarters
Cupertino, CA
Founded
1976

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