Graphics – GPU
Apple
Graphics – GPU
Apple
Designs phones, computers and their operating systems
Do you love creating elegant solutions to highly complex challenges? As part of our Silicon Engineering group, you’ll help design and manufacture our next-generation, high-performance, power-efficient processors! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. As a member of Apple’s GPU Shader Core team, you will develop power efficient, high-performance 3D graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day!
Minimum BS degree and 3+ years of relevant industry experience Experience with System Verilog HDL
Experience designing GPU Schedulers, Execution Units, or Caches Experience writing microarchitectural specifications Experience in hardware performance analysis and debug Ability to drive bring up and debug of complex designs Understanding of synthesis tools, timing analysis, floor planning, and the PNR flow Experience with scripting languages such as Python, Ruby, or Perl Ability to work well in a team in order to be productive under aggressive product schedules Experience in GPU, CPU, or SIMD architectures Experience in Logic design, including knowledge of low-power techniques and timing optimizations
As a GPU Design Engineer, you will be responsible for delivering high-quality, low-power graphics IPs that meet our performance, timing, and area goals. You will explore design trade-offs while applying rigorous design principles. Additionally, you will be required to understand and collaborate to groundbreaking microarchitectural specifications to design best in class GPUs. To accomplish this, you will collaborate closely with multi-functional teams in architecture, verification, modeling, and physical design.
Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.
Explore more opportunities at Apple