GPU Performance Modeling Engineer
Apple
GPU Performance Modeling Engineer
Apple
Designs phones, computers and their operating systems
Do you love creating elegant solutions to highly complex challenges? Do you intrinsically see the importance in every detail? As part of our Silicon Technologies group, you’ll help design and manufacture our next-generation, high-performance, power-efficient GPU! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Do you love working on challenges that no one has solved yet? Join us to help deliver the next groundbreaking product containing an Apple designed GPU. In this team, we are passionate about writing code for performance modeling for GPUs and the performance model infrastructure. This includes working with architects and designers to understand the units being modeled.
We are looking for candidates with a BS and a minimum of 3 years relevant industry experience. Background in GPU, CPU, or SIMD architectures. Excellent C/C++ programming skills. Experience in hardware performance modeling, analysis, and debug. Ability to work well in a team in order to be productive under aggressive product schedules. We believe that there is power in teams working together so you must have strong communication, influence, and negotiation skills.
Experience writing performance models for GPU Schedulers, Execution Units, Texture/Pixel Units, or Caches. Experience with GPU APIs, OpenGL, OpenCL, DirectX, Metal. Expertise in one or more focused CPU/GPU areas. Areas could include core/shader micro-architecture, texture pipeline, caching, or memory subsystem design. Experience with scripting, Verilog/VHDL, design verification methodology and tools a plus.
As a GPU performance modeling engineer, you will be responsible for developing cycle-approximate perf C/C++ models in close collaboration with architects and designers. Additionally, you will analyze performance results and help propose architectural and micro-architectural changes. You will be critical in supporting the hardware team during model and design performance bring-up.
Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.
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