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Frima Studio

Video game development and co-development studio

Programmeur.euse UI

Game EngineeringPosted on Nov 11
Full-timeQuébec City, QC, CanadaNo salary listed

About the Job

Requirements

  • A bachelor's degree in computer science or another related degree, combined with experience considered equivalent.
  • More than five years of experience in a video game programming role, including at least one year with Unreal Engine 4 or 5.
  • A good understanding of UMG, the Slate Framework, and the Blueprint/C++ workflow.
  • Good knowledge of C++.
  • Ability to travel outside the country as needed.
  • Excellent written and spoken French and English proficiency; English is required for work with anglophone partners.
  • Ability to handle multiple requests simultaneously and manage priorities.
  • Diplomacy, autonomy, resourcefulness, and versatility.
  • Ability to manage stress in a fast-paced context.
  • Ability to collaborate and communicate with multidisciplinary teams, and an interest in mentoring.

Responsibilities

  • Collaborate closely with the UI/UX team to integrate game interfaces, including menus, HUDs, and loading screens, in Unreal Engine.
  • Participate in code reviews with other team members.
  • Identify and resolve UI rendering performance issues related to GPU/CPU profiling and memory management.
  • Develop modular, reusable user-interface systems using Slate, UMG, Blueprints, and C++.
  • Collaborate with designers and technical artists to improve UI tools and pipelines.
  • Document completed work and contribute to standardizing UI practices within the project.
  • Participate actively in daily Scrum meetings and sprint reviews.

Desired Qualifications

  • Having participated in the full development of a mobile game is a significant asset.

About the Company

Frima Studio

Video game development and co-development studio

Frima Studio is a Canadian game developer that splits its work between co-developing games for major publishers and creating its own original game titles. It handles the full cross‑platform development cycle for PC, console, and mobile games, including licensed properties, brand adaptations, live operations, and data‑driven market analysis to guide creative development. The company differentiates itself through a dual business model (work-for-hire and original IP creation) and by using market data to steer its projects, as well as through expanding its capabilities with acquisitions (e.g., Volta, Humagade) and collaborations with big publishers like Microsoft, EA, Ubisoft, and Warner Bros. Its goal is to build and grow a portfolio of original IPs while providing development services to partners, a strategy that continued with the 2024 acquisition of its catalog by Epic Storyworlds for revival.

Company size
201-500
Company stage
Not listed
Total funding
Not listed
Headquarters
Quebec City, Canada
Founded
2003

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