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Scopely

Creates and runs games with ongoing updates

Lead UX Designer - Star Trek Fleet Command

Product DesignConfirmed live in the last 24 hours
Full-timeBarcelona, SpainNo salary listed

About the Job

Requirements

  • Proven leadership experience in Game UX, with extensive experience designing for complex, deep systems in live-service free-to-play games; 4X or strategy experience is highly preferred.
  • Strong mentorship and leadership capabilities, including guiding and developing team members, reviewing work to maintain high craft quality, and managing performance effectively.
  • A solutions-oriented mindset that includes thoughtful, creative problem solving.
  • A strong understanding of game development norms and pipelines, including designing with technical constraints, implementation realities, and cross-discipline workflows in mind.
  • Curiosity, improvement, creativity, and collaboration, paired with a genuine passion for playing and making games that supports thoughtful, player-centered design.

Responsibilities

  • Set design standards, best practices, and strategic UX vision for Star Trek Fleet Command, defining craft direction across complex 4X systems.
  • Own and champion complete, aspirational UX for new features and player experiences, transforming complex product requirements into intuitive, engaging flows.
  • Build deep knowledge of the game to step into players’ perspectives and ground design decisions in real player experiences.
  • Find relevant references and comparative examples, deconstructing them to uncover inspiration and common pitfalls.
  • Create design deliverables that communicate design thinking and intent, including sketches, low- to medium-fidelity wireframes, user flows, and interactive UX prototypes.
  • Identify weak points, gaps in thinking, and opportunities to better meet goals, applying critical thinking and design judgment to strengthen solutions.
  • Work closely with product teams, game designers, and artists to refine ideas and stay aligned throughout development; proactively share work, keep relevant people informed, and provide information when needed.
  • Use feedback, data, and other insights to refine designs and make intentional improvements.
  • Support long-term product and UX consistency by applying established design principles and patterns.

Desired Qualifications

  • Experience designing for 4X or strategy games is highly preferred.

About the Company

Scopely

Creates and runs games with ongoing updates

Scopely develops, publishes and operates video games for players on mobile devices, computers and consoles. Its portfolio includes MONOPOLY GO!, made in partnership with Hasbro, and location-based games such as Pokémon GO, whose teams joined its Scopely Explore business. Game teams add events, social features and content updates so players can keep returning to the same game over time. Many titles are free to start and earn money through optional in-game purchases, supported by the proprietary Playgami platform and shared publishing services across owned and partner studios. Scopely was founded in 2011 and is headquartered in Culver City, California.

Company size
1,001-5,000
Company stage
Acquired
Total funding
$998.8M
Headquarters
Culver City, CA
Founded
2011

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