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Apple

Designs phones, computers and their operating systems

Wireless PHY Systems Engineer - Pre-Silicon Emulation

Hardware Validation & TestingConfirmed live in the last 24 hours
Full-timeSan Francisco, CA, USANo salary listedIn-person

About the Job

Requirements

  • A bachelor's degree and 10 years of relevant experience.
  • A solid foundation in digital signal processing and wireless communications, with working knowledge of PHY and MAC layer concepts.
  • Hands-on software programming skills for system modeling, simulation, and test, with proficiency in MATLAB and C/C++.
  • Familiarity with analog/RF impairments common in wireless systems, such as phase noise, IQ imbalance, and nonlinearity.
  • Experience with or knowledge of wireless standards such as Bluetooth, Ultra-Wideband, or other wireless protocols.
  • Experience collecting, processing, and visualizing large-scale simulation and test datasets, including performance metrics such as measurement accuracy, latency, and throughput.
  • Strong written and oral communication skills and the ability to work effectively across cross-functional teams.

Responsibilities

  • Act as the initial validation point for each released Palladium emulation build, performing early smoke and sanity testing to confirm the build is functional, correctly configured, and ready for broader team use.
  • Build and own the framework and infrastructure that exercises the Palladium build, including register map definitions, initialization and boot sequences, clock and reset setup, and other system-level configuration, to bring the emulated SoC into an operational state.
  • Abstract platform bring-up and configuration complexity into reusable infrastructure and tooling, enabling the rest of the team to concentrate on design verification rather than platform-level setup.
  • Sustain, extend, and maintain the emulation infrastructure across multiple silicon generations as a long-lived, reusable platform.
  • Support pre-silicon emulation efforts for silicon validation, including test development, debugging, and performance characterization on emulation platforms.
  • Bring up, test, characterize, and optimize Bluetooth and UWB silicon in the lab, ensuring robust performance across real-world operating conditions.

Desired Qualifications

  • A master's degree and 10 years of relevant experience.
  • Hands-on experience in wireless chip or modem development, with a systems-level understanding of cross-layer dependencies between RF, PHY, MAC, and firmware.
  • Hands-on experience in Bluetooth and UWB systems design and validation.
  • Digital design fundamentals and a solid understanding of SoC architecture and system-level hardware/software interaction.
  • Hands-on RTL experience (Verilog/VHDL) and experience with register map and programming-model definition.
  • Experience with fixed-point design, RTL vector generation, or High-Level Synthesis.
  • Experience with pre-silicon emulation (such as Palladium) or FPGA prototyping, including build bring-up, debugging, and performance characterization.
  • Experience developing validation frameworks and infrastructure, including initialization sequences, clock and reset setup, and system-level configuration.
  • Experience in lab FPGA/silicon bring-up, PHY/RF/MAC testing, and use of RF lab equipment.
  • Proficiency with Python for test automation and data analysis, and experience with simulation automation, regression frameworks, or CI/CD pipelines.
  • Experience collaborating with firmware and FPGA/emulation engineers to bring up, integrate, and debug hardware platforms, ensuring correct hardware/software interaction.

About the Company

Apple

Designs phones, computers and their operating systems

Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.

Company size
10,001+
Company stage
IPO
Headquarters
Cupertino, CA
Founded
1976

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