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Double Eleven

Independent UK game publisher and developer

Concept Artist

Concept ArtConfirmed live in the last 24 hours
Full-timeKuala Lumpur, Federal Territory of Kuala Lumpur, MalaysiaNo salary listed

About the Job

Requirements

  • Strong art fundamentals, including lighting, color theory, and proportion.
  • Proficiency in Photoshop.
  • Ability to create and convey realistic artwork and materials.
  • Versatility across environments and characters, with knowledge of multiple art styles and techniques.
  • Deep understanding of the full creative pipeline, from initial thumbnailing through iterative sketches and final render.
  • Fluency in spoken and written English.

Responsibilities

  • Create high-quality concept art for characters, environments, and objects at various levels of finish and within deadlines.
  • Reskin existing assets according to project needs and requirements.
  • Ensure concepts account for technical feasibility, including animation, player view, and gameplay considerations.
  • Communicate with the Technical Artist, Designers, and QA team to solve problems where art and design meet.
  • Create high-quality production illustrations for marketing material.
  • Work with the Art Lead and senior team members to create consistent visuals aligned with the established art direction.
  • Iterate on ideas using quick sketches and thumbnails.

Desired Qualifications

  • Experience with games art and games development.
  • Experience with agile production workflows.
  • Familiarity with survival games or shooters set in post-apocalyptic environments.
  • Knowledge of other 3D software, such as Blender or ZBrush.
  • Experience with live services projects.

About the Company

Double Eleven

Independent UK game publisher and developer

Double Eleven is a UK-based games publisher and developer that works with major intellectual properties and other studios. Their work centers on porting and collaboration, translating into hands-on development support for external teams to bring big games to new platforms. They partner with well-known publishers and studios on titles like Minecraft Dungeons, Prison Architect, and Fallout 76, and they also take on unannounced projects. Unlike some peers, they emphasize strong relationships with other developers and sustainable workflows, aiming to spend time with their families while producing high-quality games. Their goal is to create great games while maintaining a healthy, developer-friendly environment and keeping long-term collaborations with partner studios at the core of their business.

Company size
201-500
Company stage
Not listed
Total funding
Not listed
Headquarters
Manchester, United Kingdom
Founded
2009

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