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DreamWorks Animation

Produces animated films and TV series

Technical Animator - Rigging

Animation & VFXConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaNo salary listed

About the Job

Requirements

  • A minimum of 4 years of experience in 3D character animation for video games.
  • Strong technical skills in rigging and skinning, along with a good understanding of animation principles.
  • Expertise with Unreal Engine, MotionBuilder, and Maya.
  • Experience creating animation tools and developing workflows and asset pipelines.
  • Experience with animation retargeting, physics, inverse kinematics (IK) and control rig, deformers, and cloth setup.
  • Experience creating facial rigs.
  • Experience with modular character setups.
  • A good understanding of optimization strategies for video game performance.
  • Strong problem-solving skills.
  • Must be legally authorized to work in Canada.
  • Must be willing to work in the Montreal office at least 4 days a week.
  • Must be willing to work overtime when required, in accordance with Quebec labor standards.
  • Must be willing to travel for work-related business, if necessary.

Responsibilities

  • Create rigs for characters and animated objects.
  • Skin human character meshes, animated props, and interactive objects.
  • Set up physics for cloth objects, accessories, and props.
  • Integrate characters into the game and maintain rigs for digital content creation (DCC) and in-game use.
  • Find solutions to animation and rig problems, and keep current with animation technologies and trends.
  • Investigate, diagnose, and resolve animation bugs across tools, pipelines, and in-game setups.
  • Optimize character rigs and animation assets to meet memory and frame-rate performance budgets without compromising visual quality.
  • Share knowledge with animators, artists, and programmers, and write technical documents and guidelines.

Desired Qualifications

  • Knowledge of Python scripting.
  • Experience using MetaHuman.
  • Some experience writing tools for artists.
  • Experience rigging animals, creature characters, and interactable objects.
  • Basic animation graph knowledge.
  • Some character animation skills.
  • Some experience working with motion capture, scripted events, and camera setups.

About the Company

DreamWorks Animation

Produces animated films and TV series

DreamWorks Animation produces animated films and television shows for family and children audiences, creating stories and characters that appeal to multiple generations. Its products are brought to life through a full animation pipeline, including in-house technology like the Moonray rendering platform, and a studio ecosystem that supports development from concept to release. Work combines artistry and engineering to deliver feature films, TV series, and related experiences, with revenue coming from box office, licensing, merchandise, and partnerships with streaming services. The company differentiates itself with its proprietary animation technology, a large creative talent pool at its Glendale campus, and a track record of popular franchises such as How to Train Your Dragon, along with award-winning storytelling. Its goal is to produce high-quality, engaging animated content and advance animation technology while expanding its franchises across theaters, TV, and digital platforms.

Company size
1,001-5,000
Company stage
Acquired
Total funding
$15M
Headquarters
Glendale, CA
Founded
1994

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