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Hangar 13

Develops and sells multi-platform video games

Principal Technical Animator (Gameplay)

Animation & VFXConfirmed live in the last 24 hours
Full-timeNo salary listedIn-person

About the Job

Requirements

  • Extensive proven experience architecting and integrating gameplay animation systems for AAA titles using Unreal Engine.
  • Master-level expertise in Unreal Engine’s animation suite, including Anim Blueprints, Motion Matching, Control Rig, State Machines, and Sequencer.
  • Deep technical understanding of low-level animation concepts, including runtime optimisation, memory management, and threading for animation.
  • A proven track record of aligning Art, Design, and Engineering directors on complex technical visions.
  • Expertise in feature breakdown and scoping, with the ability to translate abstract creative pillars into robust, production-ready plans.
  • A profound understanding of gameplay mechanics, game feel, and the mathematical principles behind smooth character movement and physics.
  • A portfolio or reel demonstrating a history of solving highly complex, innovative technical animation challenges in shipped titles.

Responsibilities

  • Architect and oversee the high-level design of gameplay animation systems, ensuring scalability, performance, and seamless integration across complex real-time systems.
  • Drive research and development initiatives to evaluate and implement advanced animation technologies, including Motion Matching, machine learning and artificial intelligence animation, and next-generation physics.
  • Partner with Engineering and Technical Animation leadership to implement project-wide animation roadmaps and toolsets.
  • Solve complex runtime bugs and drive animation optimisation efforts to meet strict performance and memory budgets.
  • Define and document technical standards, best practices, and pipeline workflows for the wider technical animation team.
  • Collaborate closely with Design and Animation leads to iterate on and refine character, camera, and controls mechanics to maximize game feel.
  • Mentor and upskill senior and mid-level technical animators through code and blueprint reviews and hands-on guidance.

Desired Qualifications

  • Strong proficiency in C++ for extending Unreal Engine’s animation system, alongside Python for pipeline tool automation.
  • Experience contributing to proprietary engine tools or custom modifications to Unreal Engine’s core animation code.
  • Production experience with advanced digital content creation tools, including Maya API, MotionBuilder, or Houdini for runtime or pipeline integration.
  • Background in traditional animation or motion capture data manipulation to better bridge the gap between art and code.

About the Company

Hangar 13

Develops and sells multi-platform video games

Hangar 13 creates video games for PC, consoles, and possibly mobile platforms, operating as a game developer with offices in the US, UK, and Central Europe. Their product is built by a multidisciplinary team spanning animation, art, engineering, game design, programming, and production, and is supported by the 2K division. The company generates revenue through the sale of games, downloadable content (DLC), and potential in-game purchases, aiming to sustain a steady stream of income and grow its market presence. Hangar 13 differentiates itself by bringing together visionaries who explore new and challenging territories in gaming, focusing on unique, immersive experiences rather than following conventional approaches. The company's goal is to deliver distinctive gaming experiences while leveraging the backing and resources of 2K to compete effectively in a diverse and competitive market.

Company size
201-500
Company stage
M&A
Total funding
Not listed
Headquarters
Brighton, United Kingdom
Founded
2013

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