Inactive
E

Electronic Arts

Global publisher of live-service video games

Software Engineer Intern

Backend EngineeringPosted on Apr 24
Full-timeVancouver, BC, CanadaCA$31.25 - CA$33.65 /hrIn-person

About the Job

Requirements

  • Experience writing code in an object-oriented or functional programming language
  • Understanding of APIs and service communication (e.g., REST, gRPC)
  • Familiarity with cloud-based development environments (e.g., AWS, Azure, or GCP)
  • Exposure to debugging, logging, or monitoring concepts in distributed systems
  • Undergraduate student enrolled in an accredited degree program, anticipated graduation date no earlier than Spring 2027 (as of fall 2026)
  • Applicants must be legally authorized to work in Canada on a full-time basis during the 16-week internship
  • Graduation date must be visible on resume
  • Visa sponsorship is not available for this position

Responsibilities

  • Improve reliability, observability, and debuggability of distributed backend systems
  • Work with a tech lead to understand architecture and identify high-impact improvements
  • Implement service changes to enhance tracing, logging, and system visibility (e.g., trace IDs)
  • Contribute to scoped designs spanning services, APIs, and asynchronous workflows
  • Integrate improvements with observability tools to increase system insight
  • Measure the impact of changes on debugging workflows and system visibility
  • Collaborate across teams to drive adoption of shared standards
  • Communicate progress, tradeoffs, and technical decisions clearly

Desired Qualifications

  • Experience with observability tools (e.g., OpenTelemetry, Grafana, CloudWatch, Loki)
  • Familiarity with Scala, TypeScript, or Java
  • Basic understanding of distributed systems concepts (e.g., request flows, service boundaries)
  • Experience with containers (Docker, Kubernetes)

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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