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Electronic Arts

Global publisher of live-service video games

Technical Designer

Software EngineeringConfirmed live in the last 24 hours
Full-timeVancouver, BC, CanadaCA$77.7k - CA$107.9kIn-person

About the Job

Requirements

  • Experience in a digital content creation pipeline.
  • Experience with a game engine such as Frostbite, Unreal, or Unity.
  • Ability to support multiple concurrent projects or franchises with shifting priorities.
  • At least 3 years of relevant experience.

Responsibilities

  • Support artists and production teams by removing technical roadblocks that impede creative work.
  • Load and verify integrated brand content in-engine, confirming placement and functionality within the build.
  • Prepare and troubleshoot game builds and custom build configurations.
  • Contribute to shot layout as needed to help achieve the final creative vision set by the Creative Director.
  • Reverse engineer creative workflows to identify and resolve broken connections in the pipeline.
  • Provide hands-on support to artists regarding asset performance, validation, and integration.
  • Consult with partner teams in licensing, marketing, and capture to resolve dependency issues.
  • Maintain clear, consistent documentation.
  • Provide focused support for EA SPORTS.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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