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Electronic Arts

Global publisher of live-service video games

Online Software Engineer

Game EngineeringConfirmed live in the last 24 hours
Full-timeVancouver, BC, CanadaCA$141.4k - CA$204.4kIn-person

About the Job

Requirements

  • At least 6 years of software development experience with strong proficiency developing high-performance C++ applications.
  • Experience developing and debugging multithreaded or concurrent architectures.
  • Experience with networked applications or features, including client/server and/or peer-to-peer systems.
  • Familiarity with database technologies such as MySQL, SQL, or Redis.
  • Knowledge of networking protocols such as TCP/IP and UDP.
  • A bachelor's degree in Computer Science or a related field, or equivalent training and professional experience.

Responsibilities

  • Leverage EA's central technologies to implement server features, components, and services.
  • Create and maintain client code to support features and improve multiplayer experiences.
  • Optimize client and server online systems to improve latency, reliability, scalability, performance, and memory.
  • Design and iterate on architecture and infrastructure improvements for live systems and workflows.
  • Work closely with partner teams to stand up and maintain online infrastructure and services for the title.
  • Own experiences through the full stack, from UI in the game client through the backend services and databases that power those experiences.

Desired Qualifications

  • Professional experience developing AAA video games.
  • Experience shipping and supporting multiplayer or live service products.
  • Experience working with modern game engines such as Frostbite, Unreal Engine, Unity, or proprietary engines.
  • Experience working with Microsoft, Sony, and Nintendo gaming platforms.
  • Experience with dedicated servers, matchmaking systems, telemetry, and online platform services.
  • Experience using Perforce, Git, or similar version control systems.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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