Full-Time

Software Engineer

Game Developer

Posted on 1/28/2026

Roblox

Roblox

5,001-10,000 employees

User-generated multiplayer platform for immersive experiences

Compensation Overview

$153.1k - $196.8k/yr

+ Equity Compensation

No H1B Sponsorship

San Mateo, CA, USA

Hybrid

Onsite 3 days per week (Tue-Thu); optional on Mon/Fri.

Bachelor's, Master's

Category
Software Engineering (1)
Required Skills
C#
Lua
C/C++

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Requirements
  • Pursuing or possess an undergraduate/graduate degree in computer science, engineering, a related technical field, or an equivalent practical experience
  • Proficiency in one or more programming languages such as Lua, Luau, C# or C++
  • Excellent problem-solving and communication skills, with the ability to translate technical concepts into understandable and compelling guides and documentation
  • Roblox development experience is required
  • A track record of quality game(s) on the Roblox platform is required
Responsibilities
  • Serve as a trusted technical advisor to external game development studios, helping them optimize performance, scalability, and quality
  • Work deeply on prototypes that push the boundaries of what our engine can support, contributing large amounts of Luau code to demonstrate the feasibility of various game modes
  • Identify, articulate, and advocate for core engine, performance and debugging tooling projects
  • Collaborate closely with other engineers in the Solutions team, the core engine and Roblox Studio teams to shape the future of the platform
  • Create demos and technical tutorials that serve as production-ready blueprints for the broader developer community

Roblox provides a global virtual platform where people, especially under 18, can learn, work, play, and socialize by joining games and experiences created by a large community of developers. Using Roblox Studio, creators build immersive multiplayer experiences that run on the platform for others to explore and enjoy. The platform supports cross‑device access and social features, allowing players to interact, team up, and share content. Revenue comes from in‑platform purchases (such as virtual currency and items) and subscriptions, fueling a large ecosystem for both players and creators. What sets Roblox apart is its emphasis on user‑generated content and a scalable marketplace where millions of new games and experiences are continuously added by the community, rather than a single author-driven catalog. The company aims to connect people through shared, accessible digital experiences and to empower developers to build, monetize, and grow their communities on the platform.

Company Size

5,001-10,000

Company Stage

IPO

Headquarters

San Mateo, California

Founded

2004

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Simplify Jobs

Simplify's Take

What believers are saying

  • Predictive Streaming launched July 2026, improving performance for large Roblox worlds.
  • Digital Schoolhouse partnership on August 12, 2026 expands Roblox Studio adoption in UK schools.
  • July 28, 2026 discovery updates reward retention, helping durable games outcompete spam experiences.

What critics are saying

  • Q2 2026 bookings grew 8%; younger-cohort monetization fell after RFY changes.
  • Ohio sued Roblox on August 10, 2026; 177 child-safety MDL cases remain.
  • EU VLOP designation in August 2026 triggers audits, fines, and harsher disclosure rules.

What makes Roblox unique

  • Roblox Studio and UGC give creators a massive, self-replenishing content factory.
  • August 2026 Moments, Chat, and Me unify discovery, socializing, and creation.
  • Age-checked experiences and Roblox Kids/Select create a safer, gated youth platform.

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Benefits

Benefits and Perks - The health and well-being of our employees and their families is our top priority. We offer robust and comprehensive programs with variety to best meet your needs.

Well-Being Benefits - With flexible time off and a bi-annual, company-wide spring/summer recharge, Roblox knows how to balance working hard with winding down.

Financial Benefits - Competitive compensation packages, 401(k) matching, and flexible share incentives that let you choose how to share in our success.

Health and Wellness - Comprehensive medical, dental, and vision benefits, family planning resources, and 12 weeks off for all new parents.

Flexible Workplace - Our hybrid work schedule balances working onsite and working remotely. Enjoy daily lunch and an in-house fitness center when working from our San Mateo headquarters.

Growth & Insights and Company News

Headcount

6 month growth

14%

1 year growth

13%

2 year growth

11%
Yahoo Finance
Aug 12th, 2026
Airbnb vs. Roblox: which stock is the better buy in 2026?

Airbnb and Roblox represent contrasting investment opportunities in the digital platform space, with one focused on travel and the other on gaming and social interaction. Airbnb generated nearly $12.2 billion in revenue for FY 2025, growing 10.3% year-over-year. The company reported net income of close to $2.5 billion, maintaining a healthy net margin of roughly 20.5%. Free cash flow reached nearly $4.6 billion, though stock-based compensation represented roughly 34.3% of operating cash flow. The debt-to-equity ratio stood at approximately 0.3x. Roblox achieved revenue of nearly $4.9 billion in FY 2025, growing 35.8% year-over-year. However, the company reported a net loss of approximately $1.1 billion, resulting in a net margin of roughly -21.8%. Customer concentration poses risks, with Apple accounting for nearly 29% of revenue and Alphabet about 15%.

Steel Media Ltd
Aug 12th, 2026
Roblox and Digital Schoolhouse partner to bring game development into UK classrooms.

Roblox and Digital Schoolhouse partner to bring game development into UK classrooms. The partnership will provide free, curriculum-aligned game development resources August 12, 2026 | Date | Type | Companies Involved | Size | | Aug 12, 2026 | partnership | Roblox | Not disclosed | * Resources will include lessons for building games in Roblox Studio. * An "unplugged" version will support schools without reliable devices or internet access. * A Teacher Toolkit will provide safeguarding and curriculum support. Roblox has partnered with UK-based creative computing education programme Digital Schoolhouse to develop free game-based learning resources for schools and colleges across the UK. The partnership will combine Roblox's expertise in game-building with Digital Schoolhouse's educational frameworks, giving teachers resources to introduce game development into computing lessons. The programme aims to reach thousands of UK schools over the next 12 months, with Digital Schoolhouse bringing experience from working with more than 400,000 pupils, 28,000 teachers and 8,000 schools over the past decade. Moreover, the partners will create free, curriculum-aligned workshops and resources, including interactive lessons that guide students through building their first games in Roblox Studio. Classroom game development A dedicated "unplugged" version will also allow schools without reliable devices or internet access to participate. The programme will also include a Teacher Toolkit covering safeguarding guidance, parent-facing materials and curriculum alignment. The initiative comes as schools face challenges making computing relevant to young people, while access to suitable technology remains an issue. The partners cited figures showing 45% of households with children are below the Minimum Digital Living Standard, while two million people aged eight to 25 lack access to a device suitable for learning. "Teachers have always known that to engage pupils, you begin with what they love," said Digital Schoolhouse director Shahneila Saeed. "Right now, for millions of children, that means Roblox - the platform where they play, experiment, and imagine. "We're delighted to be launching a partnership with Roblox, which lets us tap into that creative energy in a way that's deeply educational, deeply meaningful, and genuinely fun."

ComicBook.com
Aug 11th, 2026
New Roblox update finally targets spam & slop experiences: "build games people want"

New Roblox update finally targets spam & slop experiences: "build games people want" August 11, 2026, 11:18am It appears Roblox may finally be getting serious about reducing the endless spam, copycats, and low-effort slop clogging players' Home screens. For every breakout hit on the platform, there now seems to be dozens of imitators designed to trick players with copied titles, identical thumbnails, and plagiarized game loops. These impostors are all competing to get a slot in players' recommendations before whatever specific "blink and you miss it" Roblox trend they're taking advantage of dies. The creators of this shovelware are less concerned with giving a player a reason to return than they are with getting them through the portal long enough to fleece them of their hard-earned Robux with a boost, game pass, pet, or reward. The result is a discovery page where genuinely inventive and fun new titles can get buried under variations of whatever was hitting last Thursday. Roblox has spent years tinkering and adjusting discoverability algorithms, but their latest attempt at a fix will apparently target something more in line with the player experience: replayability. In a recent post from Chief Growth Officer John Ciancutti, Roblox revealed the company is testing a new update to Home recommendations designed to recognize and reward experiences with "long-term retention and sustained monetization." The advice Ciancutti gives to creators is pretty direct: "The most important thing is to build games people want to play, and keep playing." Roblox is giving creators clear goals and tools to reach them. The latest changes made to the "Recommended For You" algorithm build upon tweaks the company began in June. That update expanded several measurement windows from seven days to 28 days, allowing the system and engineers to take returning player counts into consideration weeks after their first session. Roblox has also indicated that it has been incorporating the measurement of first-play bounce rates into its algorithm, meaning they want to know if people are sticking around or leaving immediately upon entering an experience. These longer term metrics give Roblox more data than a huge launch spike or brief run on the games monetized features. The system can evaluate levers like playtime, repeat visits, time spent playing with friends, and whether players spend Robux within the game over time. An experience that skyrockets off the launchpad but fizzles back to earth quickly is going to have a harder time competing with experiences that may have a smaller, but more dedicated audience. Creators can use these metrics to learn more about how their players are experiencing the game as well and make tweaks to keep players interested and on board. If a creator notices that players are quitting an obby early, they can look at the metrics to see how long players last, then identify where in the game loop players are looking for an exit, or introduce progression systems to keep them coming back. Roblox's advice on what works. The tips Ciancutti highlights in his post are very straightforward. First, if your game has low retention: focus on core gameplay. No one wants to play a game that isn't coherent or fun. Next, if your game has high retention: build sustainable monetization. If you find yourself with a community of players, reward them with something of value that deepens their experience in the game without undermining the gameplay that brought them out in the first place. And finally, create for lasting play. Designing a game that is only good for one quick go-round before the player moves on to something else is not going to lead to a stable of fans eagerly awaiting your next release. Make something that gives a consistent and quality experience to the player. Reactions to the post have been fairly positive, with one developer saying they can already see a difference since June. "You've done well," the developer told Roblox in the comments, adding that they've found "more unique/interesting games" waiting in their recommendations instead of "low effort cash grab games." When it comes down to it, Roblox wants its creators to succeed as a matter of business. When creators prosper, so does the platform, and that is especially true when it comes to monetization. So it's no wonder that Roblox is more interested in helping to make sure players have fulfilling experiences they want to come back to on the platform over quick hits of carbon-copy dopamine. Ultimately, their guidance for devs is very straightforward: make inviting and engaging game loops and the rest will follow.

Yahoo Finance
Aug 10th, 2026
Cathie Wood buys 80,000 Nvidia shares amid AI panic, dumps Roblox after 50% crash

Cathie Wood's Ark Investment Management recently purchased 80,000 Nvidia shares across five funds while reducing its Roblox holdings, despite Wall Street concerns about an AI spending bubble. Nvidia's data center networking revenue surged nearly 200% year over year last quarter, with roughly half now coming from diverse customers beyond major hyperscalers. Meta, Amazon, Microsoft, and Alphabet plan to spend up to $725 billion this year, up 77% annually, with Nvidia positioned to capture 35% to 40% of that spending. Meanwhile, Roblox disappointed with second-quarter bookings rising just 8% year over year at guidance's low end. Management withdrew full-year outlook, and third-quarter bookings guidance points to a 14% to 18% year-over-year decline. The stock has fallen over 50% year to date.

Free Game Tips Ltd.
Aug 10th, 2026
Dig & Clean codes set to debut in august 2026, gaming community buzzes.

Dig & Clean codes set to debut in august 2026, gaming community buzzes. Roblox's Dig and Clean has just released a new lineup of luck-boosting codes that will inflate player fortunes for brief, intense bursts. New codes and their bonuses. Players should note that no codes have expired while the latest update introduces two fresh entries: Discover more Mobile Game Guides Collectible Game Coins Free Spins Calendar * UPDATE1: grants double luck for a 30-minute span. * SECRET10: provides ten-fold luck for 10 minutes. Both codes activate only after the tutorial segment of the game has been completed, ensuring all players have access to the redemption interface. Redeeming codes in Dig and Clean. To unlock the shop and input these codes, follow these steps: * Launch the Dig and Clean experience on Roblox. * Navigate to the Shop panel located on the left-hand menu. * Enter a valid code into the provided field and press the Redeem button. Once redeemed, the bonus immediately applies to your luck meter, enhancing your digging and selling potential. Keeping codes current and troubleshooting. Fans often monitor the official Discord channel dedicated to Dig and Clean for the freshest code additions, as the development team circulates them inside the game and through the server. Bookmark the code-list page and revisit periodically to capture the latest releases. If a code fails, verify that the tutorial is completed, the code copy is exact - use the copy button where available - and that the game servers are online. If server issues persist, consider creating a private game match or waiting for a scheduled server restart by the developers.

INACTIVE