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2K

Global video game publisher and developer

Senior External Development Manager

Procurement & SourcingConfirmed live in the last 24 hours
Full-timeSan Mateo, CA, USAIn-person

About the Job

Requirements

  • Strong working knowledge of Jira and ShotGrid/Flow, with sufficient spreadsheet and data fluency to build reporting.
  • Familiarity with Perforce or equivalent source control and with asset integration into a live engine build.
  • 6 to 8+ years of external development or production experience in the video game industry, with a track record of running external development across multiple projects or a full franchise and real budget ownership.

Responsibilities

  • Partner with the Head of Operations and studio leadership to set and evolve external development strategy, determining which disciplines can be outsourced, which partnership model fits each, and what should remain in-house; draft internal-versus-external business cases.
  • Design, implement, and maintain external development tools, systems, workflows, and operational policies with domain leaders, including brief and outsourcing pack templates, asset trackers, review protocols, acceptance criteria, onboarding documentation, and reporting standards.
  • Lead the request for proposal process, vendor outreach, portfolio evaluation, and partner selection; negotiate scope, capacity, cost, and delivery expectations against project goals and budget.
  • Own partnership lifecycles with internal stakeholders, including contracts and amendments with Legal and Procurement, invoices, renewals and expirations, offboarding, and onboarding; drive IT and information security escalations to resolution.
  • Manage the studio's external development budget and forecasting with Operations; model cost against capacity, identify effective spending, review deliverables against contractual criteria before milestone payments, and present cost-efficiency options to leadership.
  • Work with Production and discipline leads to identify capacity gaps, sequence external work against internal milestones, balance workload across internal teams and external partners, and align external schedules with internal plans.
  • Partner with Art Direction, craft owners, and discipline leads to define creative briefs, style guides, benchmark assets, and quality bars before production starts.
  • Build and run review cadences that put vendor work before the appropriate internal reviewers on time and provide actionable feedback; establish technical and visual pre-screening to protect Art Directors' review time and help partner teams improve during engagements.
  • Build and manage vendor production schedules, monitor milestone health across partnerships, proactively mitigate schedule, budget, or scope risks, and escalate problems early with options.
  • Own the external development database and reporting standards; report vendor KPIs, capacity, spend, and delivery trends to studio leadership and publisher stakeholders.
  • Grow external development from a one-person function into a team as the slate requires, including headcount recommendations, team structure, and career pathing.
  • Mentor and calibrate team members managing external engagements across disciplines, whether or not they report to the role.

Desired Qualifications

  • Experience establishing an external development or outsourcing function from scratch.
  • Experience working with global partners across multiple time zones and cultures, including studios in Eastern Europe, South America, or Asia.
  • Familiarity with publisher-side production and cross-studio coordination.
  • Hands-on experience in an outsourced discipline such as art, animation, audio, engineering, or quality assurance.

About the Company

2K

Global video game publisher and developer

2K is a video game publisher under Take-Two Interactive that develops and publishes interactive entertainment for a global audience, collaborating with well-known studios like Supermassive Games and Firaxis Games to produce titles across genres. Its products are delivered as digital downloads and physical copies, and are monetized through DLC, in-game purchases, seasonal passes, and exclusive content partnerships. The company’s games span casual to hardcore players and even professional eSports audiences, with examples including The Quarry and TopSpin 2K25. 2K differentiates itself through high-profile collaborations, a mix of revenue streams (box sales, DLC, microtransactions, and branded content), and strategic partnerships that offer exclusive in-game items and experiences, such as Wimbledon-themed passes. Its goal is to deliver engaging, high-quality gaming experiences at scale while growing revenue through multiple distribution channels and licensing deals.

Company size
1,001-5,000
Company stage
Not listed
Total funding
Not listed
Headquarters
Novato, CA
Founded
2005

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