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Lockwood Publishing

British mobile 3D social metaverse developer

Principal Environment Artist

3D ModelingConfirmed live in the last 24 hours
Full-time

About the Job

Requirements

  • Expert knowledge of 3D environment creation, including hard-surface and organic modeling.
  • Strong understanding of color theory, composition, lighting, scale, and environmental storytelling.
  • Excellent low-poly modeling and topology optimization skills.
  • Advanced UV mapping and texture-creation experience.
  • Strong understanding of mobile optimization techniques.
  • Experience creating lighting setups within Unity.
  • Ability to create simple environment animations and visual effects.
  • Experience using AI tools for image generation, concept exploration, texture creation, material generation, and 3D asset generation.
  • Comfort working with proprietary tools, scripts, shaders, and internal production pipelines.
  • Ability to work effectively from briefs, mood boards, concept art, or AI-generated visual references.
  • Ability to manage time effectively and consistently meet production deadlines.
  • Proven ability to lead environment ideation and visual development from concept through production.
  • Experience mentoring artists and developing team capability.
  • Strong communication and presentation skills, including presenting work to Art Directors and senior stakeholders.
  • Ability to provide constructive art reviews and maintain consistent quality standards.
  • Experience collaborating across multidisciplinary teams, including Design, Technical Art, Engineering, Production, and QA.
  • Experience managing relationships with external outsourcing vendors.
  • Problem-solving skills and ability to balance artistic ambition against technical constraints.
  • Ability to plan and oversee environment and prop production.
  • Ability to estimate task complexity, effort, and production timelines accurately.
  • Strong understanding of game development production pipelines and milestone planning.
  • Comfort reprioritizing work as project requirements evolve.
  • Ability to communicate progress, blockers, dependencies, and risks clearly to stakeholders.
  • Strong understanding of asset validation, testing, and bug prevention.
  • Ability to identify and resolve technical issues efficiently.
  • Commitment to delivering polished, production-ready content that meets artistic and technical quality standards.

Responsibilities

  • Translate creative briefs into AI-generated visual concepts that develop the original vision while aligning with creative direction.
  • Transform briefs, concepts, mood boards, concept art, and AI-generated visual explorations into production-ready 3D environments supporting gameplay, narrative, and player experience.
  • Create interiors, exteriors, landmarks, and interactive spaces for Avakin Life.
  • Produce hard-surface and organic 3D assets meeting artistic and technical standards.
  • Design and create textures and materials that achieve a cohesive visual style and are optimized for mobile platforms.
  • Deliver lighting, simple environment animation, and visual effects that enhance mood, atmosphere, and player immersion.
  • Optimize environments and assets for performance across supported mobile devices without compromising visual quality.
  • Maintain and improve existing environments through bug fixing, optimization, and continuous polish.
  • Champion AI-assisted workflows across the environment art pipeline using internal tools and external AI technologies.
  • Use AI tools for ideation, concept generation, image enhancement, texture creation, material generation, lighting exploration, and 3D asset generation to improve production efficiency.
  • Evaluate emerging AI technologies and identify opportunities to improve quality, speed, and creative exploration.
  • Contribute to developing and refining internal AI pipelines, implementation standards, and best practices.
  • Promote responsible and effective AI adoption through documentation, knowledge sharing, and mentoring.
  • Set quality benchmarks and drive artistic excellence as a senior creative leader in the Environment Art team.
  • Lead environment ideation sessions, visual exploration, and workflow planning with Experience Designers under the Art Director's guidance.
  • Mentor Environment Artists and Prop Artists through feedback, technical guidance, workflow coaching, and AI knowledge sharing.
  • Review environment and prop assets and provide constructive feedback to maintain consistent quality.
  • Present work to the Art Director in coordination with the Lead Environment Artist, interpret feedback, and guide implementation.
  • Lead the team when needed during the Lead Environment Artist's absence.
  • Collaborate with Designers, Technical Artists, Engineers, Producers, and QA to ensure environments meet gameplay, technical, and production needs.
  • Prepare clear briefs for external outsourcing partners, review deliverables, and ensure outsourced work meets project quality standards.
  • Support planning and oversight of environment and prop production, help artists overcome blockers, and ensure timely delivery.
  • Break complex environment tasks into achievable work packages, estimate effort, and identify dependencies.
  • Prioritize environment work in alignment with production milestones and project objectives.
  • Adapt priorities as project scope evolves.
  • Report progress, risks, blockers, and delivery status to Leads, Art Directors, and Production.
  • Participate in creative discussions, planning meetings, and production reviews.
  • Deliver high-quality, bug-free assets ready for production.
  • Identify, troubleshoot, and resolve technical and artistic issues throughout production.
  • Apply quality-control practices to minimize defects and improve asset stability.

Desired Qualifications

  • Experience shipping live-service or mobile games.
  • Experience working on stylized game environments.
  • Experience developing or improving AI-assisted art pipelines.
  • Knowledge of procedural content generation tools and workflows.
  • Familiarity with performance profiling and optimization techniques for Unity.
  • Experience contributing to studio-wide art standards, documentation, and best practices.

About the Company

Lockwood Publishing

British mobile 3D social metaverse developer

Lockwood Publishing makes Avakin Life, a 3D social metaverse for mobile. The game lets players create avatars, customize apartments, and socialize in virtual locations, funded by a free-to-play model with in-app purchases of clothing, furniture, and other items using Avacoins and Crowns. It differentiates itself by transitioning from Sony PlayStation Home work-for-hire projects into a self-published mobile social world with a digital economy and safety-focused, age-gated spaces. The goal is to grow a global, active community around Avakin Life, monetize through virtual goods, and continuously expand the virtual world with new content and social experiences.

Company size
51-200
Company stage
Series A
Total funding
$25M
Headquarters
Nottingham, United Kingdom
Founded
2009

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