Graphics Emulation Test Bench and Infrastructure Architect
Apple
Graphics Emulation Test Bench and Infrastructure Architect
Apple
Designs phones, computers and their operating systems
Do your life’s best work here - with the whole world watching. At Apple, new ideas and complex challenges have a remarkable ability to transform into phenomenal products, services, and customer experiences in a relatively short period. Join Apple’s GPU team and contribute to the creation of graphics processing technology that powers millions of devices worldwide. As part of our growing team, you’ll work on pre-silicon validation of cutting-edge GPU microarchitectures, spanning from mobile devices to high-performance computers. Your role will involve exploring the intricate architectural details that drive exceptional graphics performance. Together, we’ll empower our customers to enjoy all the features they love on their devices!
BS + 10 years of relevant experience Experience with complex bus protocols such as PCIe and AXI Experience in profiling and optimizing test bench components Experience with CPU and/or GPU architecture and micro architecture Experience with DPI/transactors Experience in writing behavioral and synthesizable RTL (SystemVerilog/Verilog) Experience with programming in one or more of the following languages: C/C++, Perl, Ruby, Python
Demonstrated technical leadership in the area of test benches, emulation, and/or simulation Excellent planning, collaboration, and communication abilities Demonstrated ability to build emulation models, run tests on emulation machines, and debug issues in a schedule-oriented silicon design project with competing priorities Ability to debug hardware issues from waveforms Ability to interface emulation hardware with virtual systems, simulation environment, and silicon validation Experience with DPI/transactors Graphics knowledge; 3D graphics pipeline, OGL/OCL programming Ability to collaborate under tight schedules Excellent planning, collaboration, and communication abilities Demonstrated ability to build simulation models, run tests, and debug issues in a schedule-oriented silicon design project with competing priorities Excellent planning, collaboration, and communication abilities Ability to collaborate under tight schedules
As a Graphics Emulation Test Bench and Infrastructure Engineer in Apple's GPU Design Verification and Validation organization, you'll ensure our complex GPU designs and software meet Apple's quality standards through comprehensive hardware/software platform testing. Working with the complete software stack, you'll validate designs that enable seamless execution of demanding graphics workloads. You’ll be responsible for supporting functional verification, power and performance analysis, implementation, and Silicon validation by building emulation models, running both synthetic and real-world test cases on those emulation models, debugging and resolving issues, reporting status, and driving emulation and acceleration solutions from concept to Silicon. Your strong test bench knowledge and a solid foundation in verification methodology will be leveraged to create high-quality reusable test bench components and environments used to run complex tests.
Architecting emulation and simulation test benches used by functional verification, performance analysis, and power analysis teams Planning top level improvements to test benches and mentoring/directing less experienced engineers Working with pre-silicon validation teams to develop and implement support plans Exploring and developing new technologies and methodologies to leverage simulation, emulation, and hardware acceleration for new applications Building simulation and emulation models, debugging build issues Running specified tests on appropriate platforms and debugging issues by capturing waveforms and writing triggers Responding to and working with vendor field service/AEs to address simulation and emulation HW/SW issues Creating automated verification flows for graphics verification Reporting status. This role offers significant growth opportunities as you advance within the team and take on increasing technical leadership responsibilities.
Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.
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