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Electronic Arts

Global publisher of live-service video games

Animation Director

Animation & VFXConfirmed live in the last 24 hours
Full-timeOrlando, FL, USANo salary listed

About the Job

Requirements

  • A great eye for style, performance, and quality, combined with strong technical understanding.
  • Passion for innovation and continuous improvement.
  • 5+ years as a senior animation contributor or leader, including experience directing animation on high-quality AAA games.
  • Strong leadership, people-management, communication, and mentoring skills.
  • Ability to inspire and lead a team to deliver high-quality work on time and within budget.
  • Skill in guiding a team to balance creative ambition with technical and production requirements.
  • Experience and confidence directing actors and athletes for motion capture.
  • A collaborative, motivated, and accountable approach to team leadership.
  • Strong knowledge of current animation practices, technologies, and industry trends.
  • Experience directing or working with real-time animation systems, including blend trees, state machines, motion-matching systems, or comparable runtime solutions, in engines such as Unreal Engine, Unity, Frostbite, or other proprietary technology.

Responsibilities

  • Define and deliver the vision and quality bar for all motion in the game.
  • Drive animation quality while balancing performance, continuity, technical, scheduling, and budgetary requirements.
  • Hire, mentor, guide, and manage the work of the animation team.
  • Provide regular feedback and direction to the animation team.
  • Drive the evolution of the animation pipeline and establish efficient animation workflows and procedures.
  • Collaborate with Creative and Art leadership to define the overall animation direction, style, quality, and execution.
  • Collaborate with Design and Engineering to ensure motion meets the gameplay, responsiveness, and player-experience requirements of the game.
  • Collaborate with technical animators, character riggers, and modelers to ensure characters maintain a consistently high quality bar in motion.
  • Collaborate with graphics engineers to ensure characters are grounded in the world through lighting, shadows, visual effects, weather, and environmental interaction.
  • Collaborate with physics engineers to ensure characters operate within defined physical rules and interact with other characters and the environment in believable ways.

Desired Qualifications

  • Experience evaluating and applying emerging animation technologies, including machine learning, procedural animation, performance capture, and automation tools, to improve quality or production efficiency.
  • A passion for sports and strong knowledge of American football.
  • Technical fluency with scripting, tools, or engine workflows that supports effective collaboration with engineers and technical teams.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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