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Electronic Arts

Global publisher of live-service video games

Facial Animator

Animation & VFXConfirmed live in the last 24 hours
Full-timeVancouver, BC, CanadaCA$77.7k - CA$107.9k

About the Job

Requirements

  • A degree in Fine Arts, Computer Animation, or a related field is preferred.
  • At least 7 years of professional animation experience in a production environment.
  • Expert proficiency in Maya and MotionBuilder.
  • Expert proficiency with FACS-based facial rigs.
  • Experience supervising outsourcing teams.
  • Experience with motion-capture workflows, including retargeting, scene assembly, and shot creation for production.
  • Advanced understanding of animation principles, body mechanics, character acting, and facial performance.
  • Strong artistic judgment and the ability to create realistic, believable human performances.
  • Ability to work on-site, with a hybrid option available.

Responsibilities

  • Review outsourcing teams’ work by providing clear direction and concise, easy-to-follow animation notes.
  • Communicate with franchise animation directors and leads about quality and delivery expectations.
  • Create high-quality animation using motion-capture data.
  • Animate convincing weight, personality, mood, and emotion through realistic or stylized character performances.
  • Apply classical animation principles and strong knowledge of body mechanics, character acting, and facial animation.
  • Collaborate with the Animation Director and Leads to ensure work meets creative, technical, narrative, and gameplay objectives.
  • Record reference video based on direction and feedback from the Animation Director and Leads.
  • Interpret feedback, complete revisions, and deliver work at the expected quality within assigned timelines.
  • Learn and use proprietary animation runtime and integration tools.
  • Support Animation Directors by reviewing animation team work and documenting clear, actionable animation notes in Shotgun for team members.
  • Communicate and collaborate with directors, animators, production staff, and technical teams.
  • Organize files, work, and notes so they are clear and accessible to other team members.
  • Participate in team meetings, reviews, and production discussions, with prompt and reliable attendance.
  • Mentor junior team members and provide constructive feedback and guidance.

Desired Qualifications

  • Body retargeting experience.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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