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Ghost Story Games

Self-publishing game studio crafting narrative-driven experiences

Principal Lighting Artist

Art, Graphics & AnimationConfirmed live in the last 24 hours
Full-timeMassachusetts, USARemote

About the Job

Requirements

  • Established experience in the game industry as a Senior to Principal Lighting Artist, preferably on larger, complex productions.
  • Extensive experience in lighting for real-time gameplay, including crafting scenes and using gameplay understanding to create lighting compositions that guide the player’s eye through traversal and combat and communicate emotions aligned with the story.
  • An expert eye for value, color, composition, and deliberate visual hierarchy, including focus direction, small-medium-large shape balance, and the 80/20 rule.
  • Proficient art and technical experience within Unreal, with Unreal Engine 4 preferred, and technical experience balancing game-spanning illumination and emissive standards for adaptive exposure and HDR.
  • Familiarity with performance evaluation and optimization, and experience working with Engineering and Tech Art to maintain best-practice examples for the broader lighting team.

Responsibilities

  • Drive the visual and technical quality bar for lighting and help troubleshoot scalability and quality of execution across the broader lighting team.
  • Help diagnose and prove out targeted refinements to the technical pipeline and custom lighting toolset for Judas, collaborating proactively with Art Leadership, Tools and Graphics Engineering, and Tech Art to identify quality, efficiency, and performance gains.
  • Uphold high aesthetic and technical standards in personal work, identify visual and technical quality improvements across the project, and pitch them effectively to project leadership.
  • Work closely with Creative and Art Direction, Design, and Tech to maintain the technical and aesthetic bar for lighting in Judas and ensure a cohesive gameplay experience.
  • Execute a dramatic lighting style for Judas while retaining credibility and consistency through a physically plausible balance of lighting exposure, illumination, and emissive intensities.
  • Mentor other Lighting Artists, help them solve problems, and model proactive, supportive collaboration across studio departments.

Desired Qualifications

  • Additional traditional art, lighting, or cinematography background.
  • Experience working effectively and collaboratively with diverse internal and distributed teams.
  • Passion for deeply narrative-driven games, particularly first-person shooters.

About the Company

Ghost Story Games

Self-publishing game studio crafting narrative-driven experiences

Ghost Story Games is a self-publishing game development studio focused on creating narrative-driven video game experiences with immersive world building. Its project Judas uses Narrative Lego, a custom narrative engine that adapts the visuals, gameplay, and story in response to how players interact with the game, delivering a personal journey that changes based on choices. The company differentiates itself by its tested team pedigree from Irrational Games (System Shock 2, BioShock, BioShock Infinite) and its commitment to self-publishing and adaptive storytelling. The goal is to broaden the art of storytelling in games by delivering evolving, player-responsive narratives that guide humanity toward a future on Proxima through a revolution-led journey with complex characters, settings, and choices.

Company size
11-50
Company stage
Not listed
Total funding
Not listed
Headquarters
New York City, United States
Founded
2017

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