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Electronic Arts

Global publisher of live-service video games

Manager, Procurement — Game Engine & Technology

Procurement & SourcingUpdated on Nov 13
Full-timeVancouver, BC, CanadaCA$92.9k - CA$129.2k

About the Job

Requirements

  • A bachelor's degree and at least 5 years of relevant procurement, technology partnerships, strategic sourcing, or commercial deal-making experience are required.
  • Experience with technology categories such as game-creation technologies, software as a service, or artificial intelligence and machine learning is required.
  • Experience working with remote team members and partners in a globally distributed environment is required.

Responsibilities

  • Partner with studios, artists, developers, and technical leaders to understand strategic goals, operating requirements, and decision criteria.
  • Bring commercial strategies and insights into technology decisions early, helping internal partners assess the market and evaluate options through intelligence gathering, requests for information or proposals, or other diligence methods.
  • Orchestrate partner understanding across studios, partners, and subject-matter experts to facilitate knowledge sharing and end-to-end deal execution.
  • Develop and support commercial frameworks, design deal structures, and negotiate terms that balance value, risk, and scalability in service of EA's goals.
  • Translate complex commercial, contractual, and supplier considerations into clear recommendations that help partners make informed technology decisions.
  • Support ongoing relationship management to improve commercial value, assess supplier performance, and align capabilities with evolving technology roadmaps.
  • Help improve team capabilities in data, processes, and AI-enabled ways of working.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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