S

Scopely

Creates and runs games with ongoing updates

Associate Art Director

Art, Graphics & AnimationConfirmed live in the last 24 hours
Full-timeCanadaNo salary listedIn-person

About the Job

Requirements

  • At least 5 years of professional experience creating art for games, animation, film, or a related visual medium, or equivalent experience, with a record of increasing creative responsibility.
  • Experience helping define, communicate, and execute an artistic vision from early development through delivery.
  • Strong hands-on experience in at least one art discipline, particularly character art, environment art, or both.
  • Ability to communicate visual direction, facilitate constructive reviews, and collaborate with multidisciplinary teams, external partners, and distributed contributors.
  • Working knowledge of production planning, prioritization, and milestone constraints, and judgment to balance creative priorities with delivery needs.
  • Experience creating or contributing to art bibles, style guides, visual development packages, mood boards, paintovers, callout sheets, or similar direction-setting materials.
  • Understanding of game art and real-time production pipelines, and familiarity with relevant 2D and/or 3D content-creation tools.
  • A portfolio demonstrating artistic judgment, visual problem-solving, hands-on craft, and the ability to guide work from concept to completion.

Responsibilities

  • Partner with the Senior Art Director and creative leadership to define the game’s visual identity, principles, style guides, briefs, references, and quality standards.
  • Align art disciplines and partner teams around shared goals, dependencies, handoffs, and decisions; lead visual reviews, critiques, kickoffs, and alignment sessions with clear, constructive feedback.
  • Guide the creation and refinement of characters, environments, props, lighting, animation, visual effects, user interface, and other visual components, maintaining cohesion and variety.
  • Work with design, narrative, engineering, production, and external development partners to carry artistic intent through development.
  • Contribute hands-on through concept development, paintovers, blockouts, callout sheets, reference packages, prototypes, or other art tasks.
  • Partner with production and discipline leads to understand milestones, surface risks, and keep creative priorities moving toward delivery.
  • Support artists, external partners, and vendors with clear direction, feedback, and mentorship.
  • Improve visual review and direction processes, represent the art team in cross-functional discussions, and communicate priorities to artists, partners, and senior stakeholders.

Desired Qualifications

  • Experience in mobile game development or art direction.
  • Familiarity with the Unity game engine.
  • Experience supporting live-service content development.

About the Company

Scopely

Creates and runs games with ongoing updates

Scopely develops, publishes and operates video games for players on mobile devices, computers and consoles. Its portfolio includes MONOPOLY GO!, made in partnership with Hasbro, and location-based games such as Pokémon GO, whose teams joined its Scopely Explore business. Game teams add events, social features and content updates so players can keep returning to the same game over time. Many titles are free to start and earn money through optional in-game purchases, supported by the proprietary Playgami platform and shared publishing services across owned and partner studios. Scopely was founded in 2011 and is headquartered in Culver City, California.

Company size
1,001-5,000
Company stage
Acquired
Total funding
$998.8M
Headquarters
Culver City, CA
Founded
2011

Recently Posted Jobs

Explore more opportunities at Scopely

See more jobs