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Insomniac Games

Develops award-winning video game franchises

Lighting Artist Intern

Art, Graphics & AnimationConfirmed live in the last 24 hours
Internship · Summer 2026Burbank, CA, USA$36.50 /hr

About the Job

Requirements

  • Applicants must be currently pursuing a Bachelor of Fine Arts in Computer Art, Illustration, Game Design, or Product Design, or have six to twelve months of related experience and/or training.
  • Applicants must have strong foundational art skills and an understanding of lighting principles.
  • Applicants must be proficient in lighting and rendering using Maya or similar game-engine packages such as Unreal.
  • Applicants must be authorized to work for any employer in the United States and must not require work visa sponsorship from SIE now or in the future to maintain that authorization.
  • Applicants must be students with expected graduation between May 2026 and December 2029 from an accredited university, at the undergraduate level.
  • Applicants must be able to work during one of the listed periods: May 17 through August 6, or June 14 through September 3.
  • Applicants must be available for the entire 12-week internship period.

Responsibilities

  • Prepare content and document lighting workflows to support game production.
  • Create and refine lighting for environments, cinematics, and characters to meet AAA quality standards.
  • Polish and optimize existing lighting to improve visual quality and performance.
  • Collaborate with the lighting department to deliver polished content within established project timelines.
  • Learn and apply game-industry rendering techniques and workflows while working alongside experienced lighting artists.
  • Contribute to assigned game-development projects while strengthening artistic, technical, and collaborative skills.

About the Company

Insomniac Games

Develops award-winning video game franchises

What does the company do? Insomniac Games creates and develops award-winning video games for multiple platforms, building iconic franchises such as Spider-Man, Spyro the Dragon, Ratchet & Clank, and Resistance over a 25-year period. How does its product work? Its games are interactive experiences where players control characters in immersive worlds—exploring, combat, puzzle-solving, and progressing through stories, with high-quality visuals and polished gameplay across platforms (notably PlayStation). How is it different from competitors? It combines long-running, beloved franchises with strong workplace culture recognition and a history of multiplatform releases, along with close collaboration with console makers to deliver notable first-party titles. What is the goal? To continue delivering engaging, character-driven adventures and expand its portfolio of enduring franchises while maintaining a positive, award-winning workplace and attracting top talent.

Company size
501-1,000
Company stage
Acquired
Total funding
$229M
Headquarters
Burbank, CA
Founded
1994

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