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Electronic Arts

Global publisher of live-service video games

Game Designer Live Service

Product ManagementConfirmed live in the last 24 hours
Full-timeBirmingham, UKNo salary listedIn-person

About the Job

Requirements

  • At least 2 years designing live service content or systems, or equivalent experience in live economy-driven games on console, PC, or mobile.
  • Experience shipping and operating seasonal content in a live service title, including items, rewards, objectives, passes, and storefront content.
  • Experience working with data and key performance indicators to evaluate content impact and adjust responsibly.
  • Experience collaborating with multiple disciplines to align content plans and deliver measurable player outcomes.

Responsibilities

  • Own the delivery of season and promotional content roadmaps, including 8-week seasons, 4-week delivery periods, and limited-time drops.
  • Partner with Product, Economy, Engineering, UI/UX, Art, and Production to implement content using live service tools and ensure timely releases.
  • Build and maintain the reward catalogue, tuning content for fairness, desirability, and pacing to improve player engagement and retention.
  • Monitor content performance through dashboards and player feedback, identifying issues and guiding rapid iteration.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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