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Ghost Story Games

Self-publishing game studio crafting narrative-driven experiences

Principal Game AI Engineer

Game EngineeringConfirmed live in the last 24 hours
Full-timeMassachusetts, USARemote

About the Job

Requirements

  • Extensive experience with Unreal Engine 4 and/or Unreal Engine 5.
  • Deep experience with modern game AI architecture, including behavior trees, pathfinding, and perception systems.
  • Experience with modern animation techniques such as root motion, distance matching, motion warping, blend spaces, and state machines.
  • Strong knowledge of C++.
  • At least one shipped title working primarily on game AI, preferably a AAA title in the action and/or first-person shooter genre.
  • Ability to quickly understand existing code and enhance or extend an existing architecture.

Responsibilities

  • Own the implementation, hardening, and polish of AI behaviors and systems to shipping quality.
  • Collaborate closely with design, animation, and other disciplines to iterate on AI features, ensuring they support the creative vision and deliver an exceptional player experience.
  • Ensure the quality and stability of critical AI systems, taking responsibility for delivering highly reliable behaviors.

Desired Qualifications

  • Experience closing down heavily dynamic and/or procedural systems.
  • Support build automation processes as needed.
  • Experience with C#, Python, or Blueprint.

About the Company

Ghost Story Games

Self-publishing game studio crafting narrative-driven experiences

Ghost Story Games is a self-publishing game development studio focused on creating narrative-driven video game experiences with immersive world building. Its project Judas uses Narrative Lego, a custom narrative engine that adapts the visuals, gameplay, and story in response to how players interact with the game, delivering a personal journey that changes based on choices. The company differentiates itself by its tested team pedigree from Irrational Games (System Shock 2, BioShock, BioShock Infinite) and its commitment to self-publishing and adaptive storytelling. The goal is to broaden the art of storytelling in games by delivering evolving, player-responsive narratives that guide humanity toward a future on Proxima through a revolution-led journey with complex characters, settings, and choices.

Company size
11-50
Company stage
Not listed
Total funding
Not listed
Headquarters
New York City, United States
Founded
2017

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