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Electronic Arts

Global publisher of live-service video games

VFX Intern

Animation & VFXConfirmed live in the last 24 hours
Internship · Summer 2027Vancouver, BC, CanadaCA$60k - CA$65kIn-person

About the Job

Requirements

  • Working toward a bachelor's degree in Real Time VFX, Game Art, Animation, Computer Graphics, or a related academic program.
  • A strong sense of aesthetics, composition, color theory, and timing as they apply to VFX.
  • Basic hands-on experience or familiarity with relevant digital content creation tools such as Maya, Houdini, and Photoshop.
  • Some experience implementing assets or working with particle systems such as Niagara or Cascade in game engines such as Unreal Engine, Unity, or proprietary editors.
  • Comfort receiving feedback, iterating on work, and working alongside artists, designers, and engineers in a collaborative environment.
  • A curious, analytical approach to troubleshooting VFX issues and working within the technology of the pipeline.
  • Passion for playing and making games, with an interest in first-person shooters and sci-fi art styles.
  • Must be available for a full-time paid internship in summer 2027.
  • Must be an undergraduate student enrolled in an accredited degree program in summer 2027 and slated to graduate no earlier than December 2027.
  • Must be legally authorized to work in Canada on a full-time basis during the 16-week internship.

Responsibilities

  • Help create and implement real-time VFX for characters, weapons, environmental elements, and seasonal content that fits the Apex Legends sci-fi aesthetic.
  • Partner with Art, Design, Animation, and Engineering to ensure VFX support gameplay clarity and integrate smoothly into the game.
  • Work directly within the game engine and proprietary tools to prototype, implement, and iterate on VFX assets.
  • Assist with performance profiling and optimization while balancing visual quality with performance constraints.
  • Participate in art reviews, gather feedback from leads, and iterate on work to meet the studio's quality standards.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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