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Electronic Arts

Global publisher of live-service video games

Character Artist

3D ModelingConfirmed live in the last 24 hours
Full-timeVancouver, BC, CanadaCA$77.7k - CA$107.9kIn-person

About the Job

Requirements

  • At least 2 years of professional experience creating characters for games or a related industry.
  • Strong skills in high-fidelity 3D modeling and digital sculpting, including high-poly to game-resolution workflows and surface/detail baking.
  • Proficiency with Maya, ZBrush, Photoshop, and Substance Painter.
  • Strong understanding of human anatomy, proportion, form, and likeness.
  • Experience creating photorealistic characters and materials, with a strong understanding of how real-world surfaces translate into computer graphics.
  • Strong knowledge of physically based rendering texturing and material workflows, including creating realistic skin, hair, fabric, and hard-surface materials.
  • Experience creating high-quality textures from scan data, photography, and traditional references.
  • Experience working within a modern, content-driven game engine such as Frostbite, Unreal Engine, or Unity.
  • Ability to interpret limited photography, reference material, or concept art and translate it accurately into three-dimensional assets.
  • Experience creating game-resolution topology with consideration for animation, deformation, rigging, and performance.
  • Knowledge of clothing construction and experience creating believable garments, folds, materials, and character accessories.
  • Strong understanding of UV layout and optimization, prioritizing texture resolution and visual quality where it matters most.
  • Ability to take character assets from initial creation through in-game integration, iteration, polish, and final quality.
  • Comfort receiving and implementing feedback while collaborating with Character Art, Animation, Rigging, Technical Art, and Production.
  • Portfolio demonstrating photorealistic character creation, including high-quality character likeness and anatomy; realistic skin, hair, clothing, and materials; high-resolution sculpting and final game-resolution assets; texture and material breakdowns including UV layouts and relevant texture maps; and finished character work at a quality suitable for a modern AAA game.

Responsibilities

  • Create and develop characters using scan data, photography, reference material, and traditional 3D workflows.
  • Create character likenesses, heads, bodies, hair, clothing, headgear, character accessories, and customization content.
  • Collaborate with Character Art, Technical Art, Animation, Rigging, Production, and partner teams to ensure characters look exceptional and perform successfully in-game.
  • Contribute throughout production, from initial asset creation and iteration through integration, polish, and final quality.
  • Help raise the visual quality, authenticity, and player experience of EA SPORTS characters.

Desired Qualifications

  • Concept-to-final-model work is considered an asset.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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