Audio Software Engineer
Electronic Arts
Audio Software Engineer
Electronic Arts
Global publisher of live-service video games
Important Note: This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week.
Audio Software Engineer
Our UFC Audio team builds technology that brings MMA to life. As an Audio Software Engineer, you will develop audio features, tools, and workflows with our Audio Artists, Designers, and Engineers.
You will work three days per week at our EAV Studio in Burnaby, British Columbia, as part of our hybrid model, reporting to our Technical Lead.
Responsibilities
You will build, test, debug, and maintain real-time audio features and systems.
You will improve tools and pipelines for our Audio team.
You will investigate defects and optimize memory, CPU use, and runtime performance.
You will collaborate across our teams to deliver high-quality audio experiences.
Qualifications
You have 3+ years of C++ development experience.
You have experience with real-time, performance-sensitive, or game systems.
You understand object-oriented design, memory management, multithreading, and debugging.
You can maintain internal and third-party technology in complex codebases.
You may also have experience with audio technology, game development, PC, or console platforms.
You are curious about AI-assisted tools and can critically validate generated output.
Pay Transparency - North America
Global publisher of live-service video games
Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.
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