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Electronic Arts

Global publisher of live-service video games

Development Manager

Engineering LeadershipUpdated on Nov 9
Full-timeVancouver, BC, CanadaCA$104.5k - CA$142.8k

About the Job

Requirements

  • At least 3 years of project management or project lead experience with production lifecycles, processes, and project planning.
  • Experience in a Scrum or Agile software development environment, including using Jira and Perforce.
  • A bachelor's degree in a related field such as Computer Science, Game Development, or Business, or equivalent experience, is preferred.
  • Experience working with expansive teams, including mediation and conflict resolution.
  • Strong written and verbal communication skills, including summarizing complex information, communicating risks clearly, and tailoring messaging for different audiences.
  • Strong organizational skills, attention to detail, and the ability to manage multiple priorities across different project timelines.

Responsibilities

  • Manage a development team generally consisting of Software Engineers, Artists, Producers, and Designers.
  • Schedule work, track dependencies, mitigate risks, anticipate bottlenecks, and balance project priorities with technical constraints as project management support.
  • Focus on the immediate team, identify team issues, suggest solutions related to execution goals, and identify task-related processes to improve efficiency.
  • Collaborate with other project managers to resolve cross-team issues and improve project management processes.
  • Ensure project setup and progress align with leadership expectations, and complete status reports at the required cadence.
  • Establish processes to ensure workflows are clearly defined, processes are documented, and team members are engaged.
  • Drive project planning and delivery predictability while fostering a collaborative, high-performing team culture.
  • Maintain the project schedule and support the Development team in moving from one project phase to the next, focusing on quality, collaboration, and communication.
  • Support the Visual team and oversee the project schedule to help deliver game features on time and within budget.

Desired Qualifications

  • Familiarity with tools such as Miro, Slack, Excel, Google Sheets, and other project-tracking and reporting tools.
  • Experience using Shotgun, Shotgrid, or Flow.
  • Demonstrated ability to use generative AI productivity tools for daily workflow optimization, early-stage ideation, and rapid prototyping, with the ability to critically validate AI output and iterate effectively.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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