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Electronic Arts

Global publisher of live-service video games

Gameplay Designer

Product & Experience DesignUpdated on Nov 13
Full-timeVancouver, BC, CanadaCA$77.7k - CA$107.9k

About the Job

Requirements

  • At least 3 years of experience in a game production or design role.
  • Extensive knowledge of game design processes, techniques, and principles.
  • A strong eye for game quality and empathy for the player.
  • Passion for and knowledge of football and the EA SPORTS FC video game franchise.
  • Curiosity and willingness to investigate design topics and in-game issues.
  • Technical proficiency in game development engines and tools.

Responsibilities

  • Design, document, develop, and balance large gameplay systems and features from concept through release.
  • Create innovative and engaging gameplay experiences unique to game modes within FC.
  • Thoroughly document and communicate the game's design to the team.
  • Incorporate ideas and feedback from across the gameplay team.
  • Mentor junior designers and promote good design principles across the team.
  • Work with animation, art, audio, design, programming, and visual effects to develop features.
  • Give concise and helpful feedback to help improve the game.
  • Contribute to the development of tools and design processes to improve how the team works.
  • Follow direction and justify design decisions based on a shared product vision.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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