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Hasbro

Makes toys, games and licensed entertainment

Innovation Designer - New Player Growth

Product & Experience DesignConfirmed live in the last 24 hours
Full-timeRenton, WA, USA

About the Job

Requirements

  • Experience in game design, product design, user experience design, innovation, or a related creative field.
  • A portfolio or examples demonstrating the development, testing, and improvement of concepts through an iterative design process.
  • Ability to create prototypes that communicate an idea and generate useful player feedback.
  • Graphic design skills and the ability to create clear visual presentations, prototypes, and design materials.
  • Experience presenting ideas and facilitating productive discussions with groups, including cross-functional teams and senior leaders.
  • Understanding of game systems, player motivation, learning design, or interactive experiences.
  • Experience working with partners across creative, technical, research, and business disciplines.
  • Ability to communicate clearly and explain design choices to varied audiences.
  • Empathy for new players and curiosity about barriers affecting learning, participation, and belonging.

Responsibilities

  • Design and prototype new physical, digital, and connected products that help people begin and continue their Magic journey.
  • Apply game design principles to develop gameplay concepts, learning experiences, rules, content structures, and new modes of play.
  • Explore product forms, play patterns, partnerships, and occasions that can introduce Magic to audiences beyond established trading card game players.
  • Improve introductory and acquisition-focused products to make them welcoming, engaging, and easy to navigate.
  • Turn player needs and business opportunities into testable concepts, prototypes, and pilot experiences.
  • Plan and facilitate playtests, observe player behavior, gather feedback, and revise designs based on findings.
  • Design experiences that help new players feel capable, make meaningful choices, and connect with other people.
  • Partner with cross-functional teams to assess feasibility, define requirements, and prepare validated concepts for development.
  • Establish learning goals and success measures for prototypes, and use research, product data, and player feedback to guide decisions.
  • Present concepts, prototypes, findings, and recommendations to cross-functional teams and senior leaders.
  • Evaluate products after launch and recommend improvements to strengthen onboarding, engagement, and long-term participation.

Desired Qualifications

  • Knowledge of and passion for Magic: The Gathering, or experience with similarly complex games and systems.

About the Company

Hasbro

Makes toys, games and licensed entertainment

Hasbro designs and sells toys and games for children, families and adult fans, and licenses its brands for entertainment and consumer products. Its portfolio includes Transformers, Nerf and Play-Doh, while its Wizards of the Coast business publishes Magic: The Gathering and Dungeons & Dragons. The company sells physical products through retailers and its own online stores, develops digital games, and earns royalties when partners use its characters and game worlds. It also makes products based on licensed franchises such as Marvel and Star Wars, combining its own brands with rights secured from other owners. Founded in 1923, Hasbro is headquartered in Pawtucket, Rhode Island.

Company size
1,001-5,000
Company stage
IPO
Headquarters
Pawtucket, RI
Founded
1923

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