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Hasbro

Makes toys, games and licensed entertainment

Innovation Designer - New Player Growth

Full-TimeUpdated on 10/23/2026
$112k - $168k+ Annual incentives + Long-term incentives
Mid
Renton, WA, USA
In Person
Product & Experience DesignProduct Design

About the job

Requirements
  • Experience in game design, product design, user experience design, innovation, or a related creative field.
  • A portfolio or examples demonstrating how you developed, tested, and improved concepts through an iterative design process.
  • Ability to create prototypes that communicate an idea and generate useful player feedback.
  • Graphic design skills and the ability to create clear, compelling visual presentations, prototypes, and design materials.
  • Experience presenting ideas and facilitating productive discussions with groups, including cross-functional teams and senior leaders.
  • Understanding of game systems, player motivation, learning design, or interactive experiences.
  • Experience working with partners across creative, technical, research, and business disciplines.
  • Clear communication skills and the ability to explain the vision behind design choices to varied audiences.
  • Knowledge of and passion for Magic: The Gathering or experience with similarly complex games and systems.
  • Empathy for new players and curiosity about barriers that affect learning, participation, and belonging.
Responsibilities
  • Design and prototype new physical, digital, and connected products that help people begin and continue their Magic journey.
  • Apply game design principles to develop gameplay concepts, learning experiences, rules, content structures, and new modes of play.
  • Explore product forms, play patterns, partnerships, and occasions that can introduce Magic to audiences beyond established trading card game players.
  • Improve introductory and acquisition-focused products by making them welcoming, engaging, and easy to navigate.
  • Turn player needs and business opportunities into testable concepts, prototypes, and pilot experiences.
  • Plan and facilitate playtests, observe player behavior, gather feedback, and revise designs based on findings.
  • Design experiences that help new players feel capable, make meaningful choices, and connect with other people.
  • Partner with cross-functional teams to assess feasibility, define requirements, and prepare validated concepts for development.
  • Establish clear learning goals and success measures for prototypes; use research, product data, and player feedback to guide decisions.
  • Present concepts, prototypes, findings, and recommendations to cross-functional teams and senior leaders.
  • Evaluate products after launch and recommend improvements that strengthen onboarding, engagement, and long-term participation.

About the company

Hasbro designs and sells toys and games for children, families and adult fans, and licenses its brands for entertainment and consumer products. Its portfolio includes Transformers, Nerf and Play-Doh, while its Wizards of the Coast business publishes Magic: The Gathering and Dungeons & Dragons. The company sells physical products through retailers and its own online stores, develops digital games, and earns royalties when partners use its characters and game worlds. It also makes products based on licensed franchises such as Marvel and Star Wars, combining its own brands with rights secured from other owners. Founded in 1923, Hasbro is headquartered in Pawtucket, Rhode Island.

Company Size

1,001-5,000

Company Stage

IPO

Headquarters

East Providence, Rhode Island

Founded

1923

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Simplify's Take

What believers are saying

  • Hasbro pays for community service: employees receive four paid volunteer hours each month.
  • Learning has structured support: Hasbro gives employees quarterly development conversations and access to third-party academic programs.
  • Demand is expanding: July 2026 results reported second-quarter revenue growth of 16%, led by Wizards and Digital Gaming.

What critics are saying

  • Job security faces ongoing restructuring: Hasbro's cost program includes further workforce reductions and reallocations.
  • Production depends on outside factories: most Hasbro toys and games are manufactured by third parties.
  • Game development bets lost value: Hasbro reported a $56 million digital-games impairment in July 2026.

What makes Hasbro unique

  • Collector demand gates production: HasLab projects proceed only after reaching their minimum number of backers.
  • Wizards builds store communities: its Play Network equips retailers with Magic event scheduling and promotional resources.
  • Hasbro connects tabletop play online: D&D Beyond Maps tracks encounters and shares players' dice rolls.

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Benefits

  • Hybrid Work Options

Growth & Insights and Company News

Headcount

6 month growth

0%

1 year growth

1%

2 year growth

1%
Yahoo Finance
Oct 20th, 2026
Hasbro raises outlook as revenue climbs 15%, driven by Magic cards and licensing

Hasbro raised its full-year outlook after third-quarter 2026 revenue grew 15% year over year, the company said on its earnings call on October 20, 2026. Wider trading card distribution and structural cost cuts are lifting profitability. Chief executive officer Christian Cocks said partnerships with popular entertainment franchises are drawing new players to Magic: The Gathering. Distribution to mass retailers and independent hobby shops has increased participation in store tournaments. Hasbro's asset-light licensing model, where partners fund manufacturing, generates nearly $700 million in annual revenue across consumer products, digital, and entertainment. Chief financial officer Gina Goetter said supply chain gains, lower distribution costs, and tighter spending offset higher input costs. She said 2026 is the peak investment year for digital gaming, so margins at Wizards of the Coast should keep expanding.

The Star Media Group
Oct 20th, 2026
Hasbro raises annual revenue forecast on strong demand for digital games.

Hasbro raises annual revenue forecast on strong demand for digital games. Tuesday, 20 Oct 2026 | 6:46 PM MYT Oct 20 (Reuters) - Hasbro raised annual revenue forecast on Tuesday, betting on strong demand for its digital games, including "Magic: The Gathering", ahead of the crucial holiday season. The Play-Doh maker has posted consecutive gains in its digital gaming segment over the past seven quarters, while an increase in sales of collectibles linked to Marvel, K-Pop Demon Hunters and Transformers have boosted demand for traditional toys. Revenue in its Wizards of the Coast and Digital Gaming segment rose 31% during the third quarter, while consumer products segment was up 4% from a year ago. The company's shares were up 1% in premarket trading. The toymaker expects fiscal 2026 revenue to grow in the range of 7% to 9% on constant currency basis, compared with its prior forecast a 5% to 7% rise. Powered by: Hasbro has benefited from its investments in digital gaming, product innovation in key franchises and strategic partnerships, while rival Mattel has come under investor pressure to better monetize its intellectual property. Quarterly revenue of Hasbro stood at $1.60 billion, compared with analysts' average estimate of $1.48 billion, according to data compiled by LSEG. Its quarterly adjusted operating profit was up 52% at $541 million, including about $55 million of tariff refunds. (Reporting by Anuja Bharat Mistry in Bengaluru; Editing by Shilpi Majumdar) Is this article useful?

Yahoo Finance
Oct 20th, 2026
Hasbro posts record Q3 as Magic revenue tops $600M and buyback target doubles to $400M

Hasbro posted record profitability in the third quarter of 2026, driven by Magic: The Gathering, whose revenue topped $600 million in a single quarter for the first time. The Wizards segment gained from "Universes Beyond" releases, including The Hobbit, which drew new fans. Consumer Products margins rose for a fourth straight quarter, helped by a $48 million one-time benefit from tariff refunds. About $40 million in Magic revenue expected in the fourth quarter was pulled into the third. Hasbro doubled its full-year share repurchase target from $200 million to $400 million. It expects Magic to grow in 2027, with six major releases planned. The digital game Exodus launches April 7, 2027, followed by the Dungeons & Dragons title Warlock later that year.

Providence Business News
Oct 20th, 2026
Trading cards help power Hasbro to 69% Q3 profit.

Trading cards help power Hasbro to 69% Q3 profit. 10/20/2026 PAWTUCKET - Hasbro Inc. on Tuesday reported third-quarter profit of $394.5 million, a 69% increase from the same period last year boosted by tariff refunds and a strong showing from its Wizards of the Coast business. The toy maker reported net income of $2.77 per share, compared to $1.64 a year ago. Earnings, adjusted for To continue reading this article. Become a Providence Business News subscriber and get immediate access to all of our premier content and much more. * Critical RI business news and analysis updated daily. * 1 year of print (26 issues). * Unlimited access to all subscriber only content on our website, on any device. * Free email alerts. * Annual Book of Lists Print Edition. * All special issues produced during subscription term.

Yahoo Finance
Oct 20th, 2026
Hasbro beats forecasts with $394.5M third-quarter profit on $1.6B revenue

Hasbro reported third-quarter profit of $394.5 million, or $2.77 per share, beating Wall Street expectations. Adjusted for one-time gains and costs, earnings came to $2.90 per share. Five analysts surveyed by Zacks Investment Research had expected $1.86. The Pawtucket, Rhode Island-based toy maker posted revenue of $1.6 billion, also above forecasts of $1.47 billion.