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Electronic Arts

Global publisher of live-service video games

Core Software Engineer

Game EngineeringConfirmed live in the last 24 hours
Full-timeStockholm, SwedenNo salary listedIn-person

About the Job

Requirements

  • Experience with C++.
  • Experience optimizing CPU performance and memory usage.
  • Experience with low-level programming.
  • Experience debugging difficult bugs.
  • Motivation to achieve with an eye toward quality.
  • Good communication skills.

Responsibilities

  • Write high-quality, maintainable C++ code.
  • Help ensure the studio and its live titles adopt new technology and continually improve the way they work.
  • Develop engineering ideas and implementations that affect how DICE creates games, partnering with the Frostbite development team.

Desired Qualifications

  • Experience with game engines, art content pipelines, and workflows.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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