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Apple

Designs phones, computers and their operating systems

GPU Top Level Physical Design Engineer

Silicon & ASIC DesignConfirmed live in the last 24 hours
Full-timeNo salary listedIn-person

About the Job

Requirements

  • A bachelor's degree and 3 years of relevant experience are required.
  • Experience with ASIC integration, including one or more of floorplanning, clock and power distribution, global signal planning, I/O planning, or hard IP integration.
  • Experience with one or more of hierarchical design approach, top-down design, budgeting, timing, or physical convergence.
  • Experience with floorplanning tools, place-and-route flows, global timing verification, and physical design verification flows is required.

Responsibilities

  • Implement complete chip design from netlist to tapeout.
  • Collaborate with the front-end team to understand RTL and drive physical aspects early in the design cycle.
  • Develop methodologies and best-known methods with the physical design team to enable GPU design.
  • Develop physical design guidelines and checklists, drive execution, and supervise progress.
  • Serve as the focal point for place-and-route integration at the top level.
  • Communicate and drive physical design needs with cross-functional teams to help achieve the project's back-end design goals.

Desired Qualifications

  • Experience integrating IP from internal and external vendors and specifying and driving IP requirements in the physical domain.
  • Experience with physical design topics including multiple voltage and clock domains, ESD solutions, and mixed-signal block integration.
  • Experience with large subsystem designs exceeding 20 million gates and frequencies above 1 GHz, applying new technologies.
  • Familiarity with process-related design issues including design for yield and manufacturability, multi-Vt strategies, and thermal management.
  • A proven track record solving complex physical design and cross-functional problems, driving results directly or directing a team of engineers to innovate and execute on designs.
  • Understanding of GPU architecture and design units.

About the Company

Apple

Designs phones, computers and their operating systems

Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.

Company size
10,001+
Company stage
IPO
Headquarters
Cupertino, CA
Founded
1976

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