Q

Qualcomm

Designs mobile chips and licenses wireless patents

GPU Design Verification Engineer - GPU ASICS Engineering

Hardware Validation & TestingConfirmed live in the last 24 hours
Full-timeCambridge, UKNo salary listedIn-person

About the Job

Requirements

  • A bachelor's degree in Science, Engineering, or a related field and 4 or more years of ASIC design, verification, validation, integration, or related work experience; or a master's degree in Science, Engineering, or a related field and 3 or more years of such experience; or a PhD in Science, Engineering, or a related field and 2 or more years of such experience.
  • Verification skills including test planning, scripting, simulation, problem solving, and debugging.
  • Skills in SystemVerilog, Universal Verification Methodology (UVM), Verilog or VHDL, and C/C++.
  • Experience with constrained-random verification, functional coverage development, and design debugging.
  • A master's degree in Electrical Engineering, Computer Engineering, Computer Science, or a related field.
  • References to years of experience are indicative; equivalent experience may be considered if the candidate demonstrates the ability to fulfill the principal duties and possesses the required competencies.

Responsibilities

  • Architect, design, implement, and verify GPU hardware, drivers, features, applications, and tools, applying graphics knowledge and experience.
  • Create and maintain verification test benches and environments using SystemVerilog and UVM.
  • Create and use advanced testing frameworks to generate and recreate real-world system integration conditions.
  • Collaborate with architecture, software, firmware, design, modeling, emulation, and post-silicon validation teams to define and develop test methodology and content.
  • Participate in GPU architecture and micro-architecture reviews.
  • Collect, organize, and execute system-level test content, including directed test cases, gaming benchmarks, standards-compliance test suites, and system-level scenarios.
  • Build automation for continuous integration and testing based on the latest GPU IP.
  • Collect and analyze test results using straightforward statistics and data predictions to track benchmarks and identify issues.
  • Work with team members to understand and align on feature development with a narrow scope and meet targets.
  • Write technical documents and feature descriptions for straightforward projects under a supervisor's direction.
  • Own and execute key independent tasks toward program requirements.
  • Work within prescribed timelines and resource constraints.
  • Apply independent creative thought to troubleshoot technical problems or address novel circumstances.
  • Research using available resources and engage with interdisciplinary teams.
  • Use deductive problem-solving to resolve moderately complex problems, following defined diagnosis and detection processes; some limited data analysis may be required.

Desired Qualifications

  • At least 5 years of Hardware Engineering, Software Engineering, Systems Engineering, or related work experience.
  • A master's degree in Electrical Engineering, Computer Engineering, Computer Science, or a related field.
  • At least 2 years of relevant GPU experience, whether external or internal.
  • Experience in GPU-based verification.
  • Experience in system- or subsystem-level verification.
  • Experience with concurrency, preemption, and stress-testing frameworks.
  • Experience in testbench architecture and implementation.
  • Exposure to Vulkan, DX11, or DX12 graphics APIs.
  • Scripting and automation experience with Python, Make, Airflow, or similar tools.
  • Embedded firmware development and debugging experience.
  • Benchmarking and performance analysis experience.
  • Knowledge of Windows or Linux operating-system kernel architecture.
  • Experience with C/C++, the GNU toolchain, and Visual Studio.
  • Formal verification experience with FPV and DPV.
  • Experience with emulation, prototyping, hybrid build, and execution flows using Veloce, Palladium, Zebu, Protium, HAPS, or QEMU.
  • Experience developing synthesizable transactors, monitors, and scoreboards for emulation platforms.
  • Embedded firmware or kernel-level development and debugging skills, including C/C++, Makefile, GDB, U-Boot, UEFI, and kernel-mode drivers.

About the Company

Qualcomm

Designs mobile chips and licenses wireless patents

Qualcomm designs the Snapdragon processors and modems inside many Android phones, and it licenses its wireless patents to device makers around the world. It helped commercialize CDMA, the cellular technology behind 3G networks, and its patents cover core parts of the 4G and 5G standards that phones use to connect. The company does not run its own chip factories; contract foundries make its chips, which it sells to makers of phones, PCs, cars, and connected devices. Device makers also pay Qualcomm royalties for using its patented technology, which forms a second business alongside chip sales. Qualcomm was founded in 1985 and is based in San Diego, California.

Company size
10,001+
Company stage
IPO
Headquarters
San Diego, CA
Founded
1985

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