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Zynga

Mobile social games developer with freemium

Principal Game Artist

Concept ArtConfirmed live in the last 24 hours
Full-timeLondon, UKNo salary listedIn-person

About the Job

Requirements

  • Extensive experience as a Lead or Principal Artist in the gaming industry, with a strong portfolio demonstrating artistic excellence and creative ownership.
  • Hands-on experience with AI-assisted art creation and a passion for exploring emerging creative technologies, combining technical expertise with 2D and 3D mastery to deliver compelling visual styles.
  • Exceptional artistic skills and hands-on expertise across both 2D and 3D art production.
  • Strong art direction capabilities, with the ability to define, develop and execute compelling visual styles.
  • Practical experience with AI-assisted art creation and a passion for exploring emerging creative technologies.
  • An excellent understanding of casual mobile game aesthetics, visual trends and player expectations.
  • Ability to rapidly prototype, iterate and adapt creative work in a fast-paced development environment.
  • Strong understanding of game art pipelines, technical constraints and in-game asset implementation.
  • A player-focused mindset, with the ability to connect artistic decisions to gameplay and engagement.
  • Proven ability to influence creative direction, mentor fellow artists and elevate artistic quality without formal management responsibilities.
  • Experience working in small, agile teams, new game development or rapid prototyping environments.
  • Hands-on experience implementing art assets directly in Unity.
  • Experience in world building, animation, VFX or video production.
  • Experience developing new IP or adapting established IP for new game experiences.
  • Experience building or optimizing AI-assisted art production pipelines.
  • Previous experience contributing to the visual direction of successful casual mobile games.

Responsibilities

  • Drive the visual direction of new and existing casual mobile games, exploring distinctive and engaging art styles that support gameplay, strengthen the player experience and bring both new and established intellectual property to life.
  • Create high-quality concepts, mock-ups and game-ready assets across 2D, 3D and AI-assisted workflows, setting the benchmark for artistic excellence through hands-on work from early exploration to final in-game implementation.
  • Explore and integrate AI-assisted tools into the art production process, combining technical expertise with artistic judgment, and develop efficient, repeatable workflows that accelerate iteration while maintaining creative quality and visual consistency.
  • Rapidly develop and test visual concepts, using player insights, feedback and performance data to refine artistic direction; experiment and adapt to identify strong creative opportunities.
  • Act as a creative reference for artists across game art, visual effects, user interface and animation; share expertise, provide constructive feedback and raise team quality through collaboration and mentorship without direct people management.
  • Partner with game designers, developers, producers and marketing teams to align artistic decisions with gameplay objectives, technical requirements and the overall player experience.
  • Establish and maintain high visual standards throughout development, ensuring art assets, styles and creative solutions deliver a cohesive, polished and engaging experience for players.

About the Company

Zynga

Mobile social games developer with freemium

Zynga creates social mobile and web games such as FarmVille, Words With Friends, and CSR Racing. It focuses on casual gamers who want easy-to-access games that can be played in short sessions. The games use a freemium model: they are free to download and play, with in-game purchases that enhance gameplay and integrated advertising. Social features let players interact with friends and other players, which helps drive engagement and retention. Zynga differentiates itself by emphasizing social interactions inside games, a large library of popular casual titles, and revenue from both in-game purchases and ads, along with strategic partnerships (e.g., Amazon Prime) and involvement in education and social initiatives. The company’s goal is to grow a broad, engaged mobile gaming community while monetizing through freemium purchases and advertising, and to broaden its influence through partnerships and social impact initiatives.

Company size
1,001-5,000
Company stage
IPO
Headquarters
San Francisco, CA
Founded
2007

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