A

Apple

Designs phones, computers and their operating systems

Haptics Product Design Engineer

Design EngineeringConfirmed live in the last 24 hours
Full-timeSan Diego, CA, USANo salary listed

About the Job

Requirements

  • A Bachelor of Science degree and a minimum of 10 years of relevant industry experience.
  • Experience with 3D computer-aided design.
  • Strong fundamentals in mechanics and magnetism.
  • Working expertise in magnetic measurement and characterization, grade selection, and thermal demagnetization.
  • Problem-solving skills using the scientific method, root cause analysis, and design of experiments creation.
  • Proficiency with mechanical or electromagnetic finite element analysis tools.
  • Applied knowledge of electrical circuits, materials science, and basic chemistry.
  • A Bachelor of Science degree and the equivalent of a minimum of 10 years of relevant industry experience; or a Master of Science degree and the equivalent of 5 years of relevant industry experience; or a Doctor of Philosophy in Mechanical Engineering, Electrical Engineering, Applied Physics, or Materials Science with a concentration in magnetics, electromagnetics, transducers, or mechatronics.

Responsibilities

  • Take end-to-end responsibility for the mechanical design and integration of a haptic actuator from concept to production, with a path to owning the magnetic design and actuator architecture.
  • Work with a variety of cross-functional teams and vendors to accomplish project goals.
  • Design and define mechanical components and assembly schemes.
  • Brainstorm concepts and solutions to haptic-related challenges.
  • Prototype, evaluate, and debug innovative ideas.
  • Contribute to haptic engine architecture from magnetic first principles, including magnetic circuit, flux path, and force-profile design.
  • Characterize magnetic materials and magnets through BH-loop and flux measurement, thermal demagnetization, and loss benchmarking against design targets.
  • Analyze static and dynamic structures to quantify fundamental device performance through simulation and experiments.
  • Define actuator performance targets jointly with perception scientists.
  • Validate and characterize designs through multiple iterations.
  • Participate in developing new manufacturing and assembly processes with external vendors.
  • Conduct failure analysis and design of experiments to resolve root causes and implement corrective actions.
  • Generate new intellectual property.
  • Collaborate with Industrial Design and system engineering groups to determine and achieve functional and aesthetic goals.
  • Design for manufacturability with Process, Manufacturing Design, Technical Operations, and other cross-functional teams.
  • Lead design reviews and design documentation releases.
  • Travel internationally periodically based on project needs, less than 10%.

Desired Qualifications

  • Project experience in consumer electronics product design.
  • Design or research experience with haptic technologies.
  • Experience designing to perceptual or psychophysical targets.
  • Experience in the design and application of electromagnets and actuators.
  • Expert knowledge of electromechanics and dynamics.
  • Fluency with machine-learning- and optimization-driven design exploration.
  • Proficiency with data analysis tools such as JMP, MATLAB, Mathematica, and Excel.
  • High-volume mass production experience, including design for manufacturability.
  • Experience with 2D drafting, geometric dimensioning and tolerancing, and tolerance analysis.

About the Company

Apple

Designs phones, computers and their operating systems

Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.

Company size
10,001+
Company stage
IPO
Headquarters
Cupertino, CA
Founded
1976

Recently Posted Jobs

Explore more opportunities at Apple

See more jobs