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BidMachine

Head of Gaming Publisher Mediation

Business Development & PartnershipsConfirmed live in the last 24 hours
Full-timeBarcelona, SpainNo salary listed

About the Job

Requirements

  • You have signed publishers or partners and owned whether the product worked for them.
  • You have mediation or direct-integration experience on the publisher side; experience only on the exchange or supply-side platform side is insufficient on its own.
  • You have experience with gaming publishers as customers.
  • You have deployed something at some point and can turn publisher feedback into requirements engineers can ship; coding is not required.
  • You can write a commercial plan with a baseline, a monetary goal, and leading indicators, and distinguish incremental gross profit from revenue that only moved channels.
  • You have practical, hands-on experience using artificial intelligence in commercial or product work and can describe the specific workflows improved, the results, and how you validated the output.
  • You can independently pull and interrogate account-level revenue, share-of-wallet, and margin data and explain what moved and why to a publisher or non-specialist.
  • You are able to work office-first.

Responsibilities

  • Lead the sales effort for the gaming segment together with the sales team.
  • Build and work the pipeline by determining which publishers to pursue and why.
  • Choose the direct-integration path that fits each publisher and is compliant for them, from priority access to post-bid to full mediation.
  • Own onboarding and integration until it works for the publisher.
  • Win direct access by improving the publisher's own numbers rather than giving away margin; for gaming, start with ad caching.
  • Decide what the mediation product needs next and in what order.
  • Turn publisher feedback into technical requirements the squad can ship.
  • Take each account to fully ramped, then hand it to the account-retention squad with the terms documented.
  • Choose the people needed across product, engineering, and commercial work, and keep the squad as small as the job allows.
  • Stay hands-on in at least one area of the squad's work.
  • Talk to gaming publishers every week, including signed publishers, publishers in integration, and pipeline prospects.
  • Track the mediation and bidding setups gaming publishers use and what competitors offer to retain them.

About the Company

Company size
51-200
Company stage
Not listed
Total funding
Not listed
Headquarters
San Francisco, CA
Founded
Not listed

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