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Blizzard Entertainment

Develops and publishes iconic video games

Senior Materials Artist 2

3D ModelingUpdated on Nov 15
Full-timeIrvine, CA, USA

About the Job

Requirements

  • At least 12 years of applicable professional experience in materials, textures, surfacing, or a related game art discipline.
  • Demonstrated experience shipping multiple AAA games in a senior or principal materials, texture, surfacing, or related art role.
  • Expert knowledge of Substance 3D Designer and Substance 3D Painter, supported by a portfolio demonstrating advanced material authoring and implementation.
  • Expert understanding of physically based rendering, lighting and material interaction, texture creation, optimization, and industry-standard material workflows.
  • Experience contributing through multiple phases of AAA game development, including early research and development, pre-production, production, optimization, and final delivery.
  • Experience solving complex pipeline and implementation challenges in partnership with engineers and technical artists using a modern AAA game engine such as Unreal Engine.
  • Ability to act independently as a discipline expert, establish standards, and provide leadership across work groups without formal people-management authority.
  • Ability to align creative and technical partners around complex goals through communication, collaboration, mentorship, ownership, and accountability.
  • A resume and a portfolio demonstrating relevant material, texture, or surfacing work are required application materials.

Responsibilities

  • Create and integrate high-quality materials for natural environments, architecture, characters, and props.
  • Define and maintain physically based rendering standards, material authoring guidelines, and quality benchmarks across the game.
  • Develop and evolve scalable material pipelines, libraries, tools, and workflows in partnership with technical artists and engineers.
  • Solve complex artistic and technical material challenges across production, optimization, and final implementation.
  • Partner with art directors, art leads, designers, engineers, and production partners to establish priorities and achieve game goals.
  • Lead material reviews, critiques, and technical evaluations to ensure work meets the established visual direction, performance requirements, and quality bar.
  • Establish best practices for organized, reusable, efficient, and performant texture and material libraries.
  • Mentor artists through documentation, demonstrations, feedback, and hands-on support to strengthen material craft across the team.
  • Evaluate emerging tools and techniques and apply relevant advancements to improve visual quality and development efficiency.
  • Champion collaboration, inclusive development practices, and a player-focused approach to visual quality.

Desired Qualifications

  • Experience building or maintaining shared material libraries across character and environment teams.
  • Experience developing tools, templates, or procedural workflows that improve material quality and production efficiency.
  • Experience with photography, scanning, photogrammetry, or structured reference-gathering workflows.
  • Broad understanding of adjacent game art disciplines, including concept art, lighting, 3D art, shaders, and rendering.
  • Experience supporting art outsourcing partners or external development teams.

About the Company

Blizzard Entertainment

Develops and publishes iconic video games

Blizzard Entertainment develops and publishes video games. It creates and maintains major game universes such as Warcraft, Overwatch, Diablo, and StarCraft, selling titles and offering in-game purchases and subscription services to a global audience of casual and hardcore players. Its games work by delivering interactive experiences—often multiplayer—through PC and console platforms, with ongoing revenue from initial game sales, in-game items, and recurring subscriptions tied to online services like Battle.net. Blizzard differentiates itself through its long-running franchises, polished game design, and a strong focus on building durable player communities around its titles, supported by a unified digital platform and ongoing live-service updates. The company aims to produce engaging, high-quality entertainment experiences that attract and retain millions of players, expand its beloved universes, and monetize through ongoing content and services to sustain growth.

Company size
5,001-10,000
Company stage
M&A
Total funding
Not listed
Headquarters
Irvine, CA
Founded
1991

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