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Maxon

Develops 3D modeling, animation, rendering software

Brand & Creative Director

Brand & Creative MarketingConfirmed live in the last 24 hours
Full-timeBad Homburg, GermanyNo salary listedIn-person

About the Job

Requirements

  • At least 10 years of experience in brand and creative roles, including 3–5+ years leading an international brand and/or international creative team, in-house or agency, with direct reports.
  • A portfolio demonstrating capability in brand strategy, including positioning, narrative, and systems, as well as hands-on art direction on successful campaigns.
  • Experience building or improving a creative function, including its processes, culture, and team development.
  • Experience in or strong affinity for creative tools, design, motion, gaming, or technical/creator-facing software.
  • A clear point of view on how artificial intelligence is changing creative work and creative brands, including hands-on experience using artificial intelligence tools such as agentic tools or copilots.
  • Fluent English is required.
  • Experience building or evolving a brand across a multi-product portfolio rather than a single consumer brand.
  • A track record of building meaningful relationships across time zones and international offices.

Responsibilities

  • Define and champion Maxon's brand vision, positioning, storytelling, and tone of voice across the corporate brand and product portfolio.
  • Build a brand architecture and design system that scales across products and supports the company's evolution.
  • Set and uphold brand guidelines and visual standards so assets reinforce a consistent brand identity.
  • Serve as brand guardian and final creative authority across external agencies, partners, and internal teams.
  • Hire, lead, and mentor designers, motion and video editors, and writers, communicating a clear creative vision.
  • Foster a culture of craft and continuous improvement through direct, constructive feedback and growth paths for the team.
  • Establish structured, business-grounded briefs, review cycles, resourcing, and prioritization.
  • Manage through organizational layers as the team grows while coaching craft and remaining close to the work.
  • Direct concepts and creative for flagship campaigns, product launches, and brand-defining moments.
  • Develop a forward-looking creative point of view that pushes beyond category conventions and is culturally relevant and competitive with consumer and creator brands.
  • Review and approve major creative work, raising quality standards with each cycle.
  • Monitor trends in design, motion, gaming, and the creator economy, and translate them into creative strategy.
  • Own campaigns and brand moments from ideation through delivery, ensuring executions are on-brand, strategically grounded, and designed to drive measurable results.
  • Build a scalable production model using an in-house team and a vetted network of freelancers and agencies to flex for product launches and high-profile campaigns.
  • Own the creative budget and vendor relationships.
  • Partner with product marketing, product management, and sales and solutions teams to translate business and product goals into creative strategy.
  • Build trust with stakeholders and executives by pairing creative recommendations with clear, business-grounded rationale.
  • Represent brand and creative in leadership discussions and ensure creative input is included early in major product and go-to-market decisions.

Desired Qualifications

  • Familiarity with the 3D, motion design, or visual effects community is a strong plus.
  • Additional languages are a plus but are not required.

About the Company

Maxon

Develops 3D modeling, animation, rendering software

Maxon creates 3D and visual effects software used by artists and studios, including Cinema 4D, Redshift, ZBrush, and Red Giant. Cinema 4D handles modeling and animation, ZBrush focuses on digital sculpting, Redshift speeds up rendering with GPU power, and Red Giant offers post-production plug-ins for color, motion, and compositing. Its products work together as a cohesive toolset under the Nemetschek Group, supporting workflows from asset creation to final output across film, TV, and games. The goal is to provide reliable, scalable software that helps creators bring complex ideas to life efficiently, from individuals to large production pipelines.

Company size
201-500
Company stage
Not listed
Total funding
Not listed
Headquarters
Bad Homburg, Germany
Founded
1993

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