E

Electronic Arts

Global publisher of live-service video games

Full Stack Engineer

Full-Time
CA$122.3k - CA$170.7k+ Bonus + Other incentive programs
Senior
Vancouver, BC, Canada
Hybrid
Software EngineeringFull-Stack Engineering

About the job

Requirements
  • At least 6 years of experience building web projects using modern development practices, including frontend user interfaces and backend microservices.
  • Hands-on experience building products with AI capabilities, such as prompt engineering, retrieval-augmented generation, or agentic workflows.
  • Experience building backend services using Node, Kotlin, Go, or similar technologies.
  • Experience with TypeScript, including modern patterns such as React hooks, functional components, and advanced type systems.
  • Experience deploying services on cloud-based infrastructures such as Kubernetes, AWS, GCP, or Azure.
Responsibilities
  • Write testable and scalable code across the stack, integrating AI-driven logic into tools used by Live Teams.
  • Implement AI capabilities, such as large language model integrations and vector databases, to remove developer bottlenecks and improve tool intelligence.
  • Design components and microservices to ensure the stack supports evolving AI technologies.
  • Partner with game designers and producers to deliver features in an agile, iterative model.
  • Perform code reviews and mentor engineers on modern patterns, including the use of AI for tests and documentation.

About the company

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company Size

10,001+

Company Stage

IPO

Headquarters

Redwood City, California

Founded

1991

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Simplify Jobs

Simplify's Take

What believers are saying

  • EA completed its $55 billion take-private on August 4, 2026, unlocking sponsor backing.
  • FC 27 and FC Mobile 27 refreshed live services on September 25, 2026.
  • Liga MX's return and 21,000-plus players strengthen licensing moat in football.

What critics are saying

  • EA's new owners loaded it with roughly $20 billion debt after August 4, 2026.
  • EA cut staff in February, March, and June 2026; trust-and-safety reductions hurt multiplayer quality.
  • If cost cuts hollow Battlefield, Skate, and The Sims, EA becomes a licensing machine.

What makes Electronic Arts unique

  • EA owns EA Sports FC, Madden, The Sims, and Battlefield, anchoring evergreen demand.
  • EA Sports FC 27 launched September 25, 2026 with The Grounds social football playground.
  • EA Play bundles trials, discounts, and subscriptions across consoles, PC, and mobile.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

Life Insurance

Paid Vacation

Paid Sick Leave

Mental Health Support

Growth & Insights and Company News

Headcount

6 month growth

-14%

1 year growth

-14%

2 year growth

0%
GameCorner Ltd.
Oct 11th, 2026
Wing Commander III returns: original footage recovered for Mark Hamill's space classic.

Wing Commander III returns: original footage recovered for Mark Hamill's space classic. Electronic Arts producer Jim Vessella presented a restored edition of Wing Commander III at the Portland Retro Gaming Expo. According to PC Gamer, the recovery of 600 original videotapes is helping restore its live-action scenes. The October 10 panel focused on preserving the publisher's archives and restoring a classic built around full-motion video. The event's official program had already promised the reveal of a restored game. It highlighted archival digitization, bringing older titles back to modern audiences, and sharing source code with the community as aspects of Vessella's preservation work. Preorder Games Discover more Compare Handhelds Role-playing Video Games Try Action Games A photograph taken by attendee Steve Lin shows the title Wing Commander III: 30th Anniversary Edition. His account lists original and upscaled master footage, a community enhancement patch, gameplay running at up to 60 fps, and controller support. Planned distribution platforms include Steam, GOG, and the EA app. The original 1994 Wing Commander III: Heart of the Tiger featured Mark Hamill alongside John Rhys-Davies and Malcolm McDowell. EA's official description presents it as a multimillion-dollar production filmed in Hollywood. Its live-action storytelling was tied to space combat and player decisions, with the Terran Confederation's fate shaped by missions and the unfolding narrative. The GOG listing highlights more than three hours of live-action video, a branching story featuring over fifty scenarios, and five fighters with configurable weapon loadouts. The currently available version runs through DOSBox and received compatibility testing on modern Windows systems in November 2024. That is the existing release, rather than the restoration just presented. A release date and price for the new edition have not yet been established.

Mango Developer
Oct 5th, 2026
The Elder Scrolls: Arena was a commercial disaster that somehow built a billion-dollar franchise.

The Elder Scrolls: Arena was a commercial disaster that somehow built a billion-dollar franchise. "Bethesda's first RPG shipped late, got cancelled by retailers, and was outsold by a Terminator expansion pack. Word of mouth turned it into gaming's most valuable IP." Devon Vance Key Takeaways * - Arena sold fewer early copies than a Terminator 2029 mission pack that required the base game. * - Retailers cancelled orders when Bethesda missed its 1994 ship date, nearly killing the franchise at birth. * - Bethesda was known for sports sims (Wayne Gretzky Hockey, Gridiron!) and sued EA over a failed publishing deal. * - Word of mouth, not marketing, turned a commercial disaster into a cult hit that enabled Daggerfall. * - The EA lawsuit forced Bethesda's independence, letting them own the weird, systemic design that defined the series. The Elder Scrolls: Arena didn't just stumble out of the gate, it face-planted. Retailers cancelled orders when Bethesda missed its ship date. The game that would eventually spawn a billion-dollar franchise sold fewer copies in its early weeks than a retail pack for Terminator 2029, a title that required players to already own the base game. Ted Peterson, who designed both Arena and Daggerfall, put it bluntly in a Time Extension retrospective: "It was a disaster in a lot of ways and somehow built a billion-dollar franchise." Bethesda was the sports studio. Before Arena, nobody looked to Bethesda for RPGs. The studio's reputation rested on Wayne Gretzky Hockey 3 and Gridiron!, solid sports sims that caught Electronic Arts' attention. EA brought Bethesda in to help finish John Madden Football. That partnership ended in litigation when Bethesda sued EA for failing to publish a promised Gridiron! rerelease. The studio was pigeonholed. Christopher Weaver, Bethesda's president at the time, told the report in November 1995: "We were in unknown territory with Arena, and nobody seemed to believe that a company known for its sports games, no matter how good they were, could possibly break into a genre as insular, even fanatical, as RPGs." Buyers were direct: "Hey, you guys can't do that!" The launch numbers tell the story. Peterson's comparison to Terminator 2029 is the kind of detail that sticks. A mission pack for a first-person shooter outsold a brand-new, ambitious open-world RPG. Stores had placed orders but pulled them when Bethesda couldn't deliver on schedule. The review scores were decent, Andy Butcher gave it 87 in the report, but critical reception doesn't move units when the boxes aren't on shelves. The game launched in 1994 into a market that had no framework for what Bethesda was attempting: a first-person, real-time, open-world RPG with a procedurally generated world the size of Great Britain. Word of mouth did what marketing couldn't. Here's where it gets interesting. Arena survived because players who got their hands on it talked. The procedural generation meant everyone's experience differed. The freedom to ignore the main quest and just exist in the world, join factions, buy houses, become a vampire, was novel enough that people told friends. No ad campaign could have replicated that organic spread. By the time Daggerfall arrived in 1996, the foundation existed. The disaster had become a cult hit, and the cult became a market. What this means for studios pivoting genres. The practical lesson isn't that bad launches work out. Most don't. Arena succeeded because the core systems, real-time combat, faction reputation, open-ended progression, delivered on a promise no other game made in 1994. The sports-game pedigree actually helped: Bethesda knew how to build systems with depth and simulation fidelity. They applied that to RPG mechanics instead of hockey physics. For modern studios considering a genre pivot, the takeaway is uncomfortable: you need a product that generates its own advocacy, because the market will assume you can't pull it off. Retail buyers in 1995 were wrong. They're still wrong today, but they still control shelf space. The lawsuit that cleared the path. The EA lawsuit gets overlooked. Bethesda suing their publisher over Gridiron! forced independence. Without that break, Arena might have been shaped by EA's expectations for a sports-adjacent product, safer, narrower, less weird. The litigation was messy and expensive. It also let Bethesda own their pivot. That ownership mattered when Todd Howard later bet the company on Morrowind and then Oblivion. The studio had already survived one existential bet. They knew how to absorb risk. Frequently asked questions. When did The Elder Scrolls: Arena actually release? Arena launched in 1994 after missing its original ship date, which triggered retailer cancellations. Why did retailers cancel their Arena orders? Bethesda failed to ship on time, so stores pulled their purchase orders rather than wait. What was Bethesda known for before The Elder Scrolls? Sports simulations, Wayne Gretzky Hockey 3, Gridiron!, and contract work on John Madden Football for EA. Discussion (0). You must be signed in to post a comment. No comments yet. Start the conversation!

MP1st
Oct 3rd, 2026
Report: Battlefield movie said to feature Michael B. Jordan to produce and potentially star.

Report: Battlefield movie said to feature Michael B. Jordan to produce and potentially star. by Alex Co October 3, 2026 2:24 pm in News While MP1st already know a movie adaptation of Call of Duty is in the works and is set to hit theaters in 2028, its main first-person military shooter competitor seems to be following suit, as it's reported that publisher Electronic Arts is nearing a deal for a movie based on the Battlefield franchise. It's said that Warner Bros. Discovery, Amazon MGM Studios, Universal, Netflix, and Sony all submitted bids to craft a movie based on the hit shooter franchise. Grand Theft Auto 6 might be the game almost everyone is talking about, but Warhorse co-founder Martin Klima doesn't really see what all the excitement is about. The latest report states Sony is now the frontrunner, and the project reportedly already has a director and even a star. Battlefield movie to be helmed by Mission Impossible director. Film rag TheWrap has said that Sony Pictures is poised to land the deal for the Battlefield movie, and it's not going to be your low-budget flick, either. It's been reported that the bids for the Battlefield movie rights are shaping up to be the biggest bidding war of the year. Set to direct the film is Christoper McQuarrie, a veteran action filmmaker who is credited with having directed the last four Mission: Impossible movies, Top Gun: Maverick, and more. Get Battlefield 6 at a DiscountGet 5% off on EnebaAffiliate linkBuy Now In addition to that, megastar Michael B. Jordan (Sinners, Black Panther) is reportedly set to produce and potentially star in the film. Rounding out the producer credits are Jesse Stern of Electronic Arts, Carter Swan of Emerald Neon, Roy Lee and Miri Yoon of Vertigo, and Elizabeth Raposo of Outlier Society. The Grand Theft Auto franchise has not shied away from controversy since it hit it big with Grand Theft Auto 3, and it seems this will continue with GTA 6. If this pushes through, Battlefield - and even action film fans in general - might be in for something special. Last year, Battlefield 6 managed to outsell Call of Duty: Black Ops 7 in the US, which marks the first time EA's franchise managed to topple a Call of Duty entry in annual US sales. Reportedly, this huge commercial success gave EA the momentum to make a big Hollywood push. Video game to movie/TV adaptations are a big thing at the moment, what with the Sonic movie franchise raking it in, and there's also Nintendo's Super Mario Galaxy reeling in over $760 million in ticket sales in 2026. No word yet on which storyline of the franchise the film will follow - or if at all. That said, I wouldn't mind seeing Battlefield Bad Company brand be the focal point given how much character the game's cast had. Would you be willing to watch a movie based on a Battlefield game? Or would it be too similar to military flicks like Black Hawk Down and the like? In news regarding the latest game in the franchise, Battlefield 6's Season 5 combat updates have been outlined by DICE, as the studio promises more support in 2027. Save 5% on your next top-up, games, gift cards, and virtual currency at Eneba. Use code MP1ST5 at checkout. It's been 10 years since MP1st last saw Nathan Drake's journey come to an end in Uncharted 4: A Thief's End, and while developer Naughty Dog is busy with Intergalactic: The Heretic Prophet, the devs are looking to bring back the franchise to steal its hearts once more. Follow MP1st on: Related reading. This website contains affiliate links. If you click a link and make a purchase, MP1st may earn a commission at no additional cost to you. This helps support its work. Learn more on its affiliate page. Alex Co. Father, gamer, games media vet, writer of words, killer of noobs.

Avenews
Oct 3rd, 2026
Sony Pictures reportedly in talks to acquire Battlefield film.

Sony Pictures reportedly in talks to acquire Battlefield film. Michael B. Jordan is on board as a producer but only a possible star. Sony declined to comment on negotiations for the video game adaptation, according to Eurogamer, citing Variety. Sony Pictures is reportedly in talks to acquire a film adaptation of Electronic Arts' Battlefield video game series. Eurogamer reported on October 3, citing Variety, that Sony declined to comment on the negotiations.[1] Polygon had reported earlier that day, citing TheWrap's October 2 report, that Sony won the bidding.[2] Whether an acquisition deal has closed remains unclear. Reports of the project first emerged earlier this year, linking Mission: Impossible - The Final Reckoning director Christopher McQuarrie and Sinners actor Michael B. Jordan to the film.[2] Eurogamer's account of Variety's reporting says McQuarrie is attached to write, direct and produce, while Jordan is on board as a producer. Jordan could also star, but that depends on several factors, according to Variety.[1] The reported studio selection does not mean production has begun. Polygon says the film is not yet in production, and its plot and release date remain unknown.[2] Competition for another game adaptation. Polygon names Warner Bros. Discovery, Amazon MGM Studios, Universal and Netflix among the other studios reportedly interested in the adaptation.[2] Sony Pictures has already worked with PlayStation Productions on films based on Uncharted, Until Dawn and Gran Turismo. Battlefield would add another video game franchise to its adaptation work.[2]

TalkEsport
Sep 30th, 2026
EA Sports reportedly working on unannounced AAA free-to-play online game.

EA Sports reportedly working on unannounced AAA free-to-play online game. EA Sports appears to be working on an unannounced AAA free-to-play online game, according to job listings for its Shanghai studio. The listings reveal development and live-service details, but the game's name, sport, platforms and release date remain unknown. 30 Sep 2026, 10:49 PM IST 2 min. read Electronic Arts appears to be expanding its EA Sports portfolio with a new unannounced online project, according to a recently published job listing for the company's Shanghai studio. The listing, spotted by Insider Gaming, is for a Client Engineer position supporting an unnamed AAA project under the EA Sports brand. The job description specifically states that the successful candidate will help deliver features and ongoing live-service support for a "AAA free-to-play online title." The vacancy provides one of the clearest indications yet that EA Sports is developing a new free-to-play game designed around an online, live-service model. However, EA has not officially announced the project, and the listing does not reveal its name, sport, release date, or target platforms. - Advertisement - Discover more Gaming Reference & Reviews Esports event tickets The Shanghai-based role will involve developing and maintaining game-client features using C++ and visual scripting, while also working with designers, producers, and other engineers. The position calls for significant development experience, including experience shipping commercial games and supporting live-service titles. There is also a reference to mobile development experience in the listing, although it is described as an additional asset rather than a mandatory qualification. This has led to speculation that the project could be connected to EA's mobile operations. However, the available information does not confirm that the game will be exclusive to smartphones or tablets. EA's Shanghai operations already have connections to several major properties. The company has previously highlighted teams working on EA Sports FC Mobile, as well as other EA technologies and franchises. EA China has also supported projects involving major series such as Apex Legends and Battlefield. The project's EA Sports branding opens several possibilities. It could potentially be related to an existing sports franchise receiving a new online or mobile-focused experience, or it could be an entirely new sports title. At present, there is not enough information to identify which direction EA has chosen. For now, the job posting is best viewed as evidence of active development rather than a formal game announcement. As A 90s Kid notes, the listing establishes that EA Sports is recruiting for a AAA free-to-play online project requiring ongoing live-service development, but does not identify the game's sport or platform. EA has yet to reveal further details about the mysterious project. Until an official announcement arrives, its identity and release plans remain unknown. - Advertisement - Discover more Shooter Games Celebrities & Entertainment News Limited edition games Satyam is a very passionate gaming journalist. He focuses on Counter-Strike 2, Valorant and everything esports. With many years in the industry, Satyam shares detailed insights and breaking news. He brings exciting stories to the gaming community.