Full Stack Engineer
Electronic Arts
Full Stack Engineer
Electronic Arts
Global publisher of live-service video games
Central Technology is the force multiplier, accelerating creative opportunity and progress at EA. We’re a world-class community of technologists, innovators, strategists, and orchestrators transforming interactive entertainment. Together, we power the platforms, AI-driven tools, live services, and infrastructure that ensure global scale, secure player experiences, and unlock bold new possibilities.
Infrastructure & Platform Services builds and runs the technology foundation for EA’s games. Our teams deliver the live services and backend infrastructure that are used to ship, scale, and operate secure, reliable game experiences for millions of players worldwide.
As a Software Engineer on our team, you will report to the Senior Director of Engineering. You will collaborate with studios to develop internal tools that shape gameplay, progression, and live services. You will maintain an AI-first mentality, finding opportunities to integrate AI and automation into our development lifecycle and product features. You will guide best practices and mentor engineers to provide solutions that support our player-first mission.
Responsibilities:
You will write testable and scalable code across the stack, integrating AI-driven logic into tools used by Live Teams.
You will implement AI capabilities, such as LLM integrations and vector databases, to remove developer bottlenecks and improve tool intelligence.
You will design components and microservices to ensure our stack supports evolving AI technologies.
You will partner with game designers and producers to deliver features in an agile, iterative model.
You will perform code reviews and mentor engineers on modern patterns, including the use of AI for tests and documentation.
Qualifications:
6+ years of experience building web projects using modern development practices, including frontend UI and backend microservices
Hands-on experience building products with AI capabilities, such as prompt engineering, RAG, or agentic workflows
Experience building backend services using Node, Kotlin, Go, or similar technologies
Experience with TypeScript, including modern patterns such as React hooks, functional components, and advanced type systems
Experience deploying services on cloud-based infrastructures such as Kubernetes, AWS, GCP, or Azure
This is a hybrid remote/in-office role.
Pay Transparency - North America
Global publisher of live-service video games
Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.
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