F

Figma

Web-based design tool with real-time collaboration

Customer Enablement Manager

Full-Time
No salary listed
Mid
Paris, France
In PersonIn-person onboarding is required if hired.

About the job

Requirements
  • At least 4 years of experience in Technical Account Management, Technical Customer Success, Customer Success, Customer Enablement, Account Management, or a relevant customer-facing role in software as a service.
  • Excellent communication skills and the ability to connect with a wide range of customer personas.
  • Strong product knowledge and a customer-first, consultative approach to solving challenges and driving adoption.
  • A track record of driving impactful outcomes, adapting to evolving customer needs, and collaborating effectively with cross-functional teams.
Responsibilities
  • Manage the adoption journey for a portfolio of large, strategic customers, aligning engagement with customer goals and success metrics.
  • Use product data and customer insights to develop proactive engagement strategies that drive measurable value.
  • Document engagement strategies through high-quality, bespoke enablement plans tailored to each customer.
  • Share best practices, use cases, and product expertise to help teams unlock the full value of Figma.
  • Build trusted relationships with stakeholders across roles and departments, from individual contributors to senior leaders.
  • Identify and empower internal champions who can advocate for Figma and drive adoption within their organizations.
  • Collaborate with Account Executives on account reviews, expansion opportunities, renewal risk mitigation, and overall account strategy.
  • Deliver live and scalable training tailored to customer maturity and needs, partnering cross-functionally with Onboarding Managers, Technical Account Managers, Solutions Consultants, and Industry Advocates to ensure customer success.
Desired Qualifications
  • Experience using Figma or working with design and collaboration tools.
  • Background in user experience/user interface, Design Operations, or Frontend Development.

About the company

Figma provides a web-based design platform that lets individuals and teams create and edit user interfaces, experiences, and graphics in real time. Its core product is a browser-based editor where designers can wireframe, prototype, and iterate on designs, while multiple people can work on the same file at the same time from anywhere. The platform works by hosting design projects in the cloud, syncing changes instantly, and offering features like components, prototyping, and design systems, with a freemium model and paid plans for teams and enterprises. Compared to competitors, Figma is distinguished by its strong emphasis on live collaboration directly in the browser, ease of sharing, and seamless cross-file teamwork without installing software. Its goal is to make design accessible to everyone and to become the central hub where teams collaborate on UI/UX, graphics, and prototypes."} )

Company Size

1,001-5,000

Company Stage

IPO

Headquarters

San Francisco, California

Founded

2012

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Simplify's Take

What believers are saying

  • Q2 2026 revenue reached $370.1 million, up 48% year over year.
  • Management raised 2026 revenue guidance to $1.463-$1.467 billion on August 5.
  • Over 50% of large paid customers used Figma agent weekly by July 2026.

What critics are saying

  • Khan v. Figma keeps AI-training claims alive in arbitration through 2026.
  • Brendan Mulligan sold 109,106 shares September 3, 2026; executives keep cashing out.
  • If AI agents bypass the canvas, Figma becomes a thin collaboration layer.

What makes Figma unique

  • Browser-native multiplayer canvas still anchors real-time cross-functional design workflows.
  • September 2026 MCP and Code Layers let Claude Code manipulate editable Figma components.
  • Figma Agent, Weave, and community plugins turn design into an AI platform.

Help us improve and share your feedback! Did you find this helpful?

Benefits

Competitive salary & equity

Retirement with company contribution

Mental health and wellness benefits

Company recharge days

Work from home stipend

Health, Dental, & Vision

Parental leave & fertility support

Generous PTO

Learning & development stipend

Cell phone reimbursement

Growth & Insights and Company News

Headcount

6 month growth

↓ -1%

1 year growth

↑ 0%

2 year growth

↑ 0%
RuntimeWire
Sep 28th, 2026
Sidewinder brings arcade spinning-wheel controls to a Super Off Road-inspired game.

Sidewinder brings arcade spinning-wheel controls to a Super Off Road-inspired game. Figma AI engineering VP Josh Clemm says he built the personal project with Codex, GPT-6 Astra and other tools; a full-game link has not been posted. Listen to article. 3 min 31 sec Josh Clemm, Figma's vice president of engineering for AI products, has built Sidewinder, a personal game project inspired by the arcade racer he played growing up, with a working version of the original game's defining control: a free-spinning steering wheel. Clemm posted a video on X on September 28th, 2026, saying he built the game with Codex, GPT-6 Astra, Blender, WebAssembly, Cloudflare and music from Suno, alongside what he called "a ton of human touch." My favorite arcade game growing up was Off-Road, so decided to make it myself (including actual arcade spinning wheel control). Here's Sidewinder - the full game url coming soon Built with Codex, GPT-6 astra (mostly), blender, WASM, cloudflare, music by @suno, and a ton of Show more The post shows a prototype, not a public launch. Clemm said the full game URL was "coming soon" and did not include a playable link. He described the wheel controls as working in a reply, and said he had increased their sensitivity to recreate the loose feel of the arcade original. The post does not detail how the control is connected, what hardware it uses or whether the game is intended for commercial release. The reference is likely Leland's 1989 Ironman Ivan Stewart's Super Off Road. The original supported as many as three players, with a steering wheel for each player; its tracks included one named Sidewinder. The International Arcade Museum's record describes the game as a competitive truck racer with wheel-equipped cabinets. Clemm's name for his project echoes one of those tracks, while his post points directly to the original's spinning-wheel control as a feature he wanted to reproduce. Clemm's tool list is his own account of the build, not a breakdown of which tasks the models handled or how much code they produced. He identifies GPT-6 Astra as the primary model and names Codex, a 3D tool, browser-oriented technologies and a music generator in the same workflow. The post provides no development timeline, cost, source code or performance measures. Its clearest technical claim is narrower: the wheel input works, and Clemm adjusted its sensitivity by hand. That detail puts the emphasis on integrating and tuning the interaction, rather than on a claim that an AI system generated a finished game on its own. The project fits a pattern in Clemm's work outside his executive roles. His personal project list includes Earthquake Alert, an Android app that he says has exceeded 2 million downloads, and Draft Punk, a fantasy-football draft tool he says he has maintained since 2010. He also built Yaddle, an AI-powered search product. Those projects span mobile software, sports and search; Sidewinder adds a game whose central challenge is recreating a physical arcade sensation in software. Clemm joined Figma as VP of Engineering for AI products shortly before the Sidewinder post, according to his announcement on LinkedIn. Before that, he led engineering at Dropbox and Uber and worked at LinkedIn, according to his career history. His public writing has argued that progress in AI agents depends on reliable software engineering as well as stronger models. Sidewinder's demo offers a small-scale example of that view: the tools are part of the build, while the distinctive control still takes deliberate implementation and tuning. For now, Sidewinder is best understood as a prototype and a demonstration of Clemm's personal build process. The announcement offers no price, release date, audience or commercial plan. Until a playable version is available, the working wheel controls are the project's most specific claim, and the part a viewer can assess only through the posted video. RuntimeWire, Inc. get virtually zero search traffic. Please consider sharing this story. Signal check Noise Signal Where does this story land? Drag the dial. OpenAI: GPT-6 Astra (batch). GPT-6 Astra is OpenAI's flagship model for demanding end-to-end work. Gpt 6 Astra. Modalities. Stay on the wire. Breaking startup & AI news, funding scoops, and launches as they happen. Follow @runtimewire on Threads and LinkedIn. Free forever - no credit card, no nagging.

Yahoo Finance
Sep 26th, 2026
Figma vs. UiPath: Which automation stock is the better buy in 2026?

Figma and UiPath represent contrasting investment profiles in enterprise software for 2026. Figma offers collaborative design tools to roughly 690,000 paid customers, whilst UiPath provides business automation software to approximately 10,747 clients. Figma reported fiscal 2025 revenue of nearly $1.1 billion, growing 41% year-over-year, but posted a net loss of approximately $1.3 billion. Its free cash flow reached nearly $246.2 million, though stock-based compensation represented roughly 544.2% of operating cash flow. UiPath generated close to $1.6 billion in fiscal 2026 revenue, up 12.7%, with net income of approximately $282.3 million and a 17.5% net margin. Free cash flow was approximately $352.2 million, with stock-based compensation at roughly 78.3% of operating cash flow. UiPath faces concentration risk, deriving 89% of revenue from just 10% of customers. Both companies maintain healthy current ratios above 2.5x and minimal debt.

Business Wire
Sep 25th, 2026
Baseten names Sheila Vashee Chief Marketing Officer.

Baseten names Sheila Vashee Chief Marketing Officer. Former Figma CMO brings experience scaling some of technology's most influential product-led companies as Baseten enters its next phase of growth SAN FRANCISCO-(BUSINESS WIRE)-Baseten, the AI inference company powering the world's most advanced AI products, today announced that Sheila Vashee has joined the company as Chief Marketing Officer. Vashee most recently served as Chief Marketing Officer at Figma and brings two decades of experience building and scaling marketing, growth, and go-to-market organizations at companies including Figma, Ethos, Opendoor, and Dropbox. "Shelia is a proven leader with an incredible track record of elevating beloved, product-led technology companies into defining market leaders." Share Baseten has rapidly been assembling an experienced leadership team to build the intelligence infrastructure stack powering AI and enterprise leaders including Cursor, Harvey, HubSpot, Lovable, Notion, Vercel, and Wayfair. The company works with thousands of customers, processes 40-50 trillion tokens per day with infrastructure spanning 90 clusters and 20 clouds globally, and reported 20X YoY revenue growth in June 2026. Vashee joins the Baseten executive team alongside Matt Slagle (CRO), Gabe Stern (Chief Legal Officer), Sameer Paranjpye (Head of Engineering), and Vivek Patel (Head of Compute), who all also joined earlier this year. "Sheila is a proven leader with an incredible track record of elevating beloved, product-led technology companies into defining market leaders. The growth and scale she's seen in spades, together with her mastery of community, brand, and growth will be a major accelerant as we increasingly become the de facto inference provider powering the open frontier," said Baseten CEO Tuhin Srivastrava. Sheila spent three years at Figma leading marketing, customer support, communications, brand and growth during a period in which the company crossed $1B in revenue and completed its IPO. During her tenure, Figma doubled its product lineup, built out its growth motion, expanded support and operations and strengthened its enterprise business. Previously, Sheila was the VP of Growth at Opendoor, where she was responsible for growth across the buyer and seller marketplace. She took Opendoor from four to 21 markets and billions in GMV in a few years. Prior to that, she was the second marketing hire at Dropbox, where she helped 12x the Dropbox user base to 600M users and >$1 billion in revenue. "AI is still in its early innings, and the scale to which it will grow is beyond what we can comprehend. Baseten's vision and execution around inference and broader intelligence infrastructure has placed it squarely at the center of this tectonic shift," said Baseten CMO Sheila Vashee. "What truly captivated me was seeing how the community and ecosystem surrounding Baseten has coalesced in parallel with the company's growth. Companies are only beginning to understand what intelligence can unlock, and Baseten has been steadily building the infrastructure to make that possible." About Baseten Baseten is the inference company behind a new generation of AI products. The company builds systems software that runs the entire workload for AI applications - from GPUs and autoscaling to observability, billing, and developer tools - so teams can focus on models and user experience instead of infrastructure. Baseten's customers include leading AI companies such as Abridge, Clay, Cursor, Lovable, Mercor, and OpenEvidence and others building specialized models for their domains. Founded in 2019 and based in San Francisco, Baseten has raised over $2 billion to date from investors including Altimeter Capital, Battery Ventures, Blackbird, BOND, CapitalG, Conviction, Durable Capital Partners, Greylock, IVP, NVIDIA, Sands Capital, Spark Capital, Verified Capital, Wellington Management, 01A and others.

Shift Mag
Sep 14th, 2026
AI speeds up prototyping, but teams still need to distinguish decisions from assumptions.

AI speeds up prototyping, but teams still need to distinguish decisions from assumptions. Figma's Designer Advocate argued that AI can make prototypes look finished too early, which can hide dangerous assumptions. The easier it is to make something look finished, the more important it is to understand what the team actually decided. That was the starting point for Hugo Raymond, Designer Advocate at Figma, in his talk at Infobip Shift 2026. His main point was that AI becomes a problem when it fills in the gaps before decisions are made, because it can hide unresolved decisions. A prototype shouldn't try to look like a finished product. Hugo reminded ShiftMag that the purpose of a prototype is to help the team test an idea. He compared it to a model airplane: A model doesn't try to be a real airplane. ShiftMag use it to study specific characteristics of the airplane. The problem, he argued, is that AI can now create a very convincing prototype even when the original idea is still incomplete: In the past, gaps were easier to see. If a screen did not exist, a flow ended in a dead end, or the team had not defined a certain state, you could clearly see that nobody had made that decision yet. AI can now connect the flow, generate data, create loading and error states, and add behavior that nobody explicitly defined. In the end, everything looks like one coherent product, even though the team designed some parts and the model simply filled in the rest. Visual polish no longer proves that the team solved the problem. According to Hugo, this creates an especially important problem for developers: the more finished a prototype looks, the more authority ShiftMag give it and the more likely ShiftMag is to treat it as a specification that developers simply need to implement. Hugo warned that a polished prototype no longer means that someone has thought through every edge case, business rule, or technical constraint. One of his key points was that polish used to be expensive. If something looked highly refined, you could at least assume that someone had spent time thinking through the problem. Now, the tables had turned: AI has broken that connection. The first draft can now look like the final iteration. Teams therefore need to make a much clearer distinction between what they have actually decided and what is still only an assumption. Code is not the opposite of design. Hugo doesn't think the solution is to move design back into static mockups, quite the opposite: code is not the opposite of design but one of the materials ShiftMag use to design: A code prototype can use real data, react to unexpected input, and show states that a designer did not draw in advance. AI has made this kind of experimentation much more accessible. Still, code and a design canvas don't show the same things. Code is very good at showing what happens, while the canvas can do a better job of preserving why the team made a certain decision, which alternatives the team considered, and what the team still needs to solve. Because of that, he sees a future where teams combine different materials depending on what they're trying to learn. AI speeds up execution, but not decision-making. The final and most important point of his talk focused on the limits of automation. AI can take over a lot of repetitive work, speed up prototyping, and help teams test ideas more cheaply, but making something faster does not mean ShiftMag understand what to make any better. Hugo therefore makes a distinction between friction worth removing and friction that serves a purpose: ShiftMag can automate copying, waiting, and repetition. ShiftMag should not automate comparing options, testing assumptions, discussing trade-offs, and questioning decisions. As he pointed out, these moments help teams develop the judgment that AI cannot simply replace. "When almost every prototype can look finished, how convincing it looks is no longer the most important thing," he said. What matters is whether the team can still clearly see what it has decided, what it has assumed, and what it still needs to solve.

Soft Learn Hub
Sep 11th, 2026
Figma Auto Layout: the complete 2026 guide.

Figma Auto Layout: the complete 2026 guide. If you've ever resized a Figma frame and watched every element inside it stay exactly where it was - overlapping, spilling out, or leaving a huge gap - Auto Layout is the fix. It turns a static frame into one that resizes and rearranges itself as content changes, the same way a real webpage or app screen actually behaves. What Auto Layout actually does. Elements inside an Auto Layout frame are arranged automatically based on direction, spacing, padding, and alignment. Add a new button, remove a line of text, or resize an element, and everything else in the frame adjusts on its own - no manual repositioning. How to add Auto Layout. Select one or more layers, then either press Shift+A or click Add auto layout in the right sidebar. Figma wraps your selection in a new auto layout frame using sensible defaults, which you then adjust. The core properties. Direction. Vertical stacks elements along the y-axis - anything you add, remove, or reorder follows top to bottom. Horizontal does the same along the x-axis, left to right. This is the single most important setting, since it decides how the whole frame behaves. Spacing and padding. Spacing controls the gap between items inside the frame; padding controls the space between the items and the frame's own edge. Both can be set independently per side. Alignment. Controls how items line up within the frame - left, center, right, top, bottom, or stretched to fill the available space. Important: check which Auto Layout version you're on. Figma rolled out a new Auto Layout version in 2026 that changes how padding, inside strokes, and auto-gap stacks behave compared to the original. The older version (now called Legacy) is still available frame by frame, but Figma has said it will be phased out by January 2027. Check a frame's Layout panel - it will say either Latest or Legacy. If you're starting a new file, use Latest; if you're opening an older project, expect to see Legacy frames until you update them. When to use Auto Layout. Reach for it any time you're designing something with content that could realistically change length - buttons, list items, cards, form fields, navigation bars. It's less necessary for a one-off hero illustration where nothing will ever resize. As a rule of thumb: if the real, coded version of this element would need CSS flexbox to work, it should probably be an Auto Layout frame in Figma. Frequently asked questions. What's the keyboard shortcut for Auto Layout in Figma? Shift+A adds Auto Layout to your current selection. Can I nest Auto Layout frames inside each other? Yes - nesting Auto Layout frames is a common way to build complex, fully responsive components like cards or navigation bars. Should I use Latest or Legacy Auto Layout? Use Latest for any new work. Only stay on Legacy if you're working inside an existing file that hasn't been updated yet, and plan to migrate before Figma phases it out. Auto Layout is one of the fastest ways to make a Figma file actually reflect how a real interface will behave. If you'd rather have that translated into a live, coded site without doing the handoff yourself, see its UX/UI design services.