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Epic Games

Develops games and Unreal Engine tools

Technical Art Intern - Rocket League

Game EngineeringConfirmed live in the last 24 hours
Internship · Fall 2026Cary, NC, USANo salary listed

About the Job

Requirements

  • Currently enrolled in, or recently graduated from, a Technical Art, Computer Science, Digital Media, or Game Development program, or able to substitute a strong portfolio.
  • Scripting experience in Python, C#, or a digital content creation scripting API.
  • Hands-on experience with at least one 3D package, including Maya, 3ds Max, or Blender, and the Substance suite.
  • Working knowledge of Unreal Engine.
  • Knowledge of real-time rendering fundamentals, including lighting, shading, UV layout, texture memory, and polygon budgets and their effects on performance.
  • A portfolio or reel showing technical art work such as tools, shaders, procedural systems, or optimization case studies.
  • Clear, proactive communication and the ability to raise blockers early.

Responsibilities

  • Build small pipeline tools and scripts using Python, UEFN/Verse, and digital content creation scripting APIs to automate repetitive steps for arena, vehicle, and cosmetics artists.
  • Profile arenas and assets in the engine and help fix issues involving draw calls, overdraw, texture memory, levels of detail, and vertex budgets.
  • Author and iterate on real-time materials and shaders for Rocket League surfaces.
  • Take assets from Maya, Blender, or Substance through to an optimized, working setup in the engine and validate them in a playable build.
  • Work directly with technical artists, rendering engineers, and environment artists to resolve issues and document findings.
  • Present work in art reviews and playtests, incorporate feedback, and iterate.

Desired Qualifications

  • Experience with profiling tools such as Unreal Insights, RenderDoc, or PIX.
  • Experience with High-Level Shading Language.
  • Experience with Houdini.
  • Experience shipping to mobile or console.

About the Company

Epic Games

Develops games and Unreal Engine tools

Epic Games develops and publishes popular video games and provides development tools and services for others. Its games, like Fortnite, run on multiple platforms and monetize through sales, in-game purchases, and Battle Pass subscriptions, while Unreal Engine is licensed to other studios and Epic Online Services offer backend and multiplayer support. The company differentiates itself by offering both in-house game development and a broad ecosystem of widely used developer tools and online services. Its goal is to deliver entertaining games for players and enable other developers to build and grow their own games with strong technology and infrastructure.

Company size
10,001+
Company stage
Late Stage VC
Total funding
$8.6B
Headquarters
Cary, NC
Founded
1991

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