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Electronic Arts

Global publisher of live-service video games

Principal Technical Artist

Art, Graphics & AnimationConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaNo salary listed

About the Job

Requirements

  • Demonstrated expertise in AAA game development with 15 or more years of experience and shipped titles on consoles or PC, alongside proficiency in major engines such as Unreal, Unity, or proprietary engines.
  • Comprehensive, end-to-end command of content production pipelines for AAA titles.
  • Strong artistic sensibility and an eye for high visual quality.
  • Familiarity with scripting languages and compiled programming languages.
  • Understanding of console and PC hardware architectures, including optimization strategies, performance profiling, and hardware limitations.
  • Practical experience utilizing AI tools such as Claude Code.

Responsibilities

  • Explore new frontiers and push beyond the current state of content creation pipelines and real-time visuals for next-generation experiences powered by AI.
  • Work with other developers to design novel technologies that bring game worlds to life, including developing new approaches that enable art for game worlds at scale and quality, and allow anyone to create.
  • Bring new ideas, discuss, and implement solutions to complex video game content creation challenges to create differentiation for EA.
  • Collaborate with other developers to improve the visual quality of their work.
  • Participate in team efforts to create demos that showcase the work effectively.
  • Partner closely with Art Direction to translate creative goals into practical technical solutions while preserving the intended visual quality and style.
  • Develop tools and workflows that help everyone make art, iterate faster, and make Neural Rendering technologies more controllable and useful.

Desired Qualifications

  • A portfolio, demo reel, or examples showing accomplished relevant technical artwork is highly preferred.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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